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stryder88

Smoking...

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I want my soldier to have a bad habit! I have everything working, anim etc... but he only 'pretends' to smoke - no cigarette visible. is there an easy fix?

Thanks for putting up with me :D

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In your player's init:

BIS_Effects_Burn = compile preprocessfile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; 
nul = [this,1,time,false,false] spawn BIS_Effects_Burn;

:j:

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In your player's init:

BIS_Effects_Burn = compile preprocessfile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; 
nul = [this,1,time,false,false] spawn BIS_Effects_Burn;

:j:

Unhealthy for sure.

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My guess is either his player is a really heavy smoker, or he hasn't tried it yet. ;)

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I thought it was pretty funny :D

So anyone got any serious idea on how to spawn a ciggy?

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Model a cig and the animations that go along with it and release it as an addon.

In other words: "No, smoking cigarettes is not a built in or scriptable part of ArmA2. It's also bad for you and can start forest fires. One third of Chernarus is forests. Safety and health begin with you!"

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Animations are there already, that's what makes me wonder. I'm pretty sure I saw civs smoking in the SP campaign also. I'll have to play through again and see if I can spot one!

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