W0lle 1050 Posted August 26, 2009 (edited) That's right, as promised before work on Cold War Rearmed 2 has begun. Our goal is once again to bring back the original islands, content and campaigns to ArmA II. In a first step we convert the CWR 1 content to ArmA II and make minor modifications/fixes where possible/needed. Realism is not the goal here but 99% compatibility to existing OFP missions/campaigns. Once that is done and working without major bugs, we take another step and try to make it more realistic - but without breaking the campaign. That means proper equipment, vehicles, textures, weapon values and so on as well as additional content that wasn't in OFP. However nothing has been decided here yet - it's more like an idea. Both the "Cold War Rearmed 2" and the "Realistic Cold War Rearmed 2" should be as compatible as possible. Cold War Rearmed 2 is a complete community project. There is no "elitism", no limited signup. Everyone with talents in modelling, textures, scripting is welcome to participate. We also keep up the donations from other Mods/Addonmakers as this worked perfectly well in the past - no need to reinvent the wheel while it's already rolling. Right now we need the following people: Config expert for tweaking our weapon configs Website designer (creating the CWR2 website and Wiki pages) Texture artists (retexturing exisiting vehicles, creating new ones) - experienced ones only please Modellers (fixing and enhancing models, units) - experienced ones only please Scripters (converting all .sqs to .sqf) Terrain designers (fixing smaller issues with the old maps) A volunteer for briefings (creating multilanguage briefings/tasks) Expert for animations: Finding suitable replacement animations or convert/create old ones. Expert for cutscenes/intros (Fixing and enhancing the existing ones). Translators for: French, Spanish, Polish, Czech, Russian, Italian. If you're interested in working with us, or if you have created something you think we could use - contact me either by PM or send an email to cwrmod@googlemail.com - serious offers only please, no wannabe's which disappear after a week. And no, we don't need betatesters yet so please don't even ask. :p All our screens in one album Current project status: [u]Air[/u] [color=#008000]A-10 Complete A-10 (LGB) Complete[/color] [color=#008000]AH-1F Complete[/color] [color=DarkOrange]AH-64C Done, minor issues to fix [/color][color=#008000]Cessna 182 Complete[/color] [color=DarkRed][color=DarkOrange]CH-47D[/color] [/color][color=DarkOrange]Done, minor issues to fix[/color] [color=#008000]Mi-24 Complete Mi-8 Complete[/color] [color=#b22222]OH-58D WIP[/color] [color=#008000]Parachute Civ Originals must be replaced Parachute East Originals must be replaced Parachute Guer Originals must be replaced Parachute West Originals must be replaced Su-25 Complete UH-60 (FFAR) Complete UH-60 (MG) Complete V-80 Complete[/color] [u]Armored[/u] [color=#008000]BMP-1 Complete BMP-1 (FIA) Complete BMP-2 Complete BMP-2 (FIA) Complete M113A1 Complete M163 Complete M1A1 Complete M2A2 Complete M60 Complete T-55 (FIA) Complete T-72 Complete T-72 (FIA) Complete T-80 Complete T-80 (FIA) Complete ZSU-23-4 Complete[/color] [u]Cars[/u] [color=DarkRed]Bicycle Needs new textures[/color] [color=#008000]BRDM-2 Recon Complete Bus Complete Car (Blue) Complete (A2 model) Car (Green) Complete (A2 model) Car (Red) Complete (A2 model) Car (Yellow) Complete Jeep (Police) Complete M151 Jeep Minor problems to fix[/color][color=#008000] M151 Jeep (M2) [/color][color=#008000]Minor problems to fix[/color][color=#008000] Jeep (FIA) [/color][color=#008000]Minor problems to fix[/color] [color=#008000]M939 (Closed) Complete M939 (Open) Complete M939 / M2 (Closed) Complete M939 / M2 (Open) Complete M998 HMMWV Complete[/color] [color=DarkRed]Mini Cooper Needs new textures and model improvements (Xbox model) Motorcycle [/color][color=DarkRed]Needs new textures and model improvements[/color][color=DarkRed] (Xbox model)[/color] [color=#008000]Scud-B Complete[/color] [color=DarkRed]Sport Car (White) [/color][color=DarkRed]Needs new textures and model improvements[/color][color=DarkRed] (Xbox model) Sport Car (Yellow) [/color][color=DarkRed]Needs new textures and model improvements[/color][color=DarkRed] (Xbox model)[/color] [color=#008000]Trabant Complete Tractor Complete (A2 model) UAZ-469 Complete UAZ-469 (FIA) Complete Ural 375D (Closed) Complete Ural 375D (Open) Complete V3S (Civilian) Complete V3S (FIA) Complete Ural 4320 (Closed) Complete[/color] [u]Men[/u] [color=#008000]US, RU, FIA Complete[/color][color=DarkRed] [color=DarkOrange]Civilians in progress[/color] [/color] [u]Ships[/u] [color=DarkOrange]Boat West Done, minor issues to fix[/color] [color=DarkRed]Boat East [/color][color=DarkRed]Needs new textures and model improvements[/color][color=DarkRed] (Xbox model) LHD [/color][color=DarkRed]Needs new textures and model improvements[/color][color=DarkRed] (Xbox model)[/color] [u]Support[/u] [color=#008000]Ural 375D (Fuel) Complete Ural 375D (Repair) Complete Ural 4320 (Ammo) Complete M939 (Fuel) Complete (needs fuel tank) M939 (Repair) Complete M939 (Ammo) Complete V3S (Fuel) Complete V3S (Repair) Complete V3S (Ammo) Complete M113 Ambulance Complete BMP Ambulance Complete UAZ Ambulance Complete[/color] [u]Weapons[/u] [color=#008000]All done, except and CZ75 which is replaced with APS[/color] [u]Islands[/u] [color=#008000]Desert Island Complete Everon Complete Kolgujev Complete[/color] [color=DarkOrange][/color][color=#008000]Malden Complete[/color][color=DarkOrange] [/color][color=#008000]Nogova Complete[/color] [u]Campaigns / Missions[/u] [color=DarkRed]All WIP[/color] Visit us at: http://cwr.armedzone.com Edited September 6, 2012 by W0lle Progress updated (Terrains) Share this post Link to post Share on other sites
GoOB 0 Posted August 26, 2009 I am no webmaster genius, but if you find noone else to undertake the task of setting up the wiki pages and other simpler HTML-based tasks I am up for it, atleast sharing some of the load that is bound to pop up in such a large project. All in all, good to see you guys working for ARMA II - Missed CWR for the original ARMA, but excited to see you working on ARMA II. Also, you might get in contact with SgtAce here on the forums, I beleive he is working on bringing Everon into ARMA II already. Share this post Link to post Share on other sites
trickster1982 10 Posted August 26, 2009 Really like the sound of this! Cant wait to play "after montignac" on the ArmA 2 engine :D Share this post Link to post Share on other sites
sick1 13 Posted August 26, 2009 You guys are the reason Arma is so good. Cant wait for it! Share this post Link to post Share on other sites
luemmel 20 Posted September 12, 2009 very good to hear. i am looking forward for this mod! Share this post Link to post Share on other sites
Hboybowen 10 Posted September 12, 2009 application sent Share this post Link to post Share on other sites
hamis 0 Posted September 13, 2009 I could donate some very realistic weapon/vehicle sounds. Share this post Link to post Share on other sites
W0lle 1050 Posted September 13, 2009 hamis Roger that, I get back to you asap. luemmel Got your email and will answer it asap as well. Cheers guys :) BTW: We still need an artist for our logos and stuff. ;) Share this post Link to post Share on other sites
bhaz 0 Posted September 14, 2009 Both the "Cold War Rearmed 2" and the "Realistic Cold War Rearmed 2" should be as compatible as possible. Does this mean (should it go ahead) that there will be a release after the port, then again after the improvements? Share this post Link to post Share on other sites
gms 0 Posted September 14, 2009 Well, may i update my content to Arma2 standarts? :) Share this post Link to post Share on other sites
11aTony 0 Posted September 14, 2009 That's great news W0lle. I really liked one for A1 so I look forward to cwr2 too. Good luck. Share this post Link to post Share on other sites
Tom_48_97 523 Posted September 14, 2009 application sent; (script, design) Share this post Link to post Share on other sites
Commando84 0 Posted September 14, 2009 omg omg omg :) Share this post Link to post Share on other sites
vasmkd 12 Posted September 14, 2009 :bounce3:I can't wait for this Share this post Link to post Share on other sites
luemmel 20 Posted September 15, 2009 increasing the support of this mod will reduce the time to wait to play :bounce3: Share this post Link to post Share on other sites
W0lle 1050 Posted September 18, 2009 Exactly, as this time there probably won't be a public beta. The mod gets released if and when everything is done and looking state of the art (no more ugly xbox models and textures). Everyone interested is free to join our new social group. Share this post Link to post Share on other sites
Tom_48_97 523 Posted September 19, 2009 Not written on the first post but we're also looking for an animation expert and another one for cutscenes/intros. BTW, we also need translators. If you're interested, conctact W0lle ;) @luemmel73 You're totaly right ! Share this post Link to post Share on other sites
b00ce 160 Posted September 20, 2009 I will go ahead and predict nothing but win coming from this. This needs some dense American/ Russian cities/ suburbs. You could do the whole of Manhattan and the surrounding area or Washington DC, Kursk or Moscow. I can see the epic battles in Alaska and in the vast expanses of Siberia. it's potential is limitless. Share this post Link to post Share on other sites
W0lle 1050 Posted September 20, 2009 Poll addded to the thread (yes every good thread needs a poll) :p Again we're using the xbox campaigns and soundfiles for CWR², first because we have them already working and second because we won't wake sleeping dogs. I know this is disappointing for some of you, and I really considered using the original voices but decided it's not worth any trouble. Now in the xbox CWC campaign a few missions are missing, 3 or 4 I think. I could add them by using the ones from the PC version but then we have now voices in these missions (because they never were recorded for the Xbox version). So the question is: Should we add these missions to the campaign but without voices or should we leave the missions out then. I don't mind converting the few additional missions, so it's up to you. :) @b00ce I'm sorry to disappoint you but that won't happen as this is not what the Mod is about. Our goal is to bring back the original OFP game and campaigns to ArmA2. Share this post Link to post Share on other sites
SilverSniper99 10 Posted September 20, 2009 I actually registered specifically to post in this thread, although I have been watching the forums for ages. I would be able to do any spanish translations for you, I would not say I am as fluent as a spanish national but I have been studying it for over 4 years now and whenever I go to Spain I have no trouble communicating at all. My other skills are image editing and creative writing. If you need any writing done for cutscenes, or for anything else then I would be more than happy to help out. I write fan fiction and team fan fiction in my spare time, which has been published on fan fiction sites such as shurtugal fan fiction. I'm in the process of writing a WW3 novel, which I would be happy to give you a sample chapter of. As for the image editing, I do artwork for a Tom Clancy's End War clan and just for friends in general. I'd be happy to make you a banner or any other artwork you need, but I'll understand if you only need a banner. I know most of my skills are not the normal ones you would be looking for, but if your interested, I'll be watching this topic for a reply. Thanks Share this post Link to post Share on other sites
Nickos 10 Posted September 20, 2009 (edited) I can do Polish Translation me. You ever heard of Iron Squad? Yeah, i'm one of the project managers in there (and a translator myself, by the way ;P) Edited September 20, 2009 by Nickos Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted September 21, 2009 hey wolle are you guys porting the Arma1 version you created over to ARma2 and adding to it , or creating a whole new CWR version? Share this post Link to post Share on other sites
b00ce 160 Posted September 21, 2009 @b00ce I'm sorry to disappoint you but that won't happen as this is not what the Mod is about. Our goal is to bring back the original OFP game and campaigns to ArmA2. Ah, I see. But still, this would be immensely fun. Share this post Link to post Share on other sites
W0lle 1050 Posted September 21, 2009 @Günther Severloh Yes our first step is to port all stuff we have in CWR1 over to ArmA2, of course this time without the ugly Xbox placeholders. Once that is done and working we add some bonus content (if it isn't already in the initial release) and realistic units/gear. As a last step we might create a config with more realistic weapon values. However this last step is far, far in the future. ;) Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted September 21, 2009 wonderful, really sounds good, i had figured that you guys were going to port your previous work. C WR looks very good in arma, brings me back to the OFP days, when i put a guy down in the editor on one of few favorite islands i was utterly in a euphoric state if thats the right word by what i saw, the vegetation textures really make the scene what it is. to think in Arma2 to the possibility to see OFP in a more realistic and more surreal environement, just simply amazes me, i am very happy to have found your mod for arma. if i can be of any help, maybe testing or something, i know how to make missions, just basic sp, and mp, i dont really know much of anything else. let me know i'll see what i can do for you guys. Share this post Link to post Share on other sites