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Solus

SLX Mod WIP

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how do I install this mod?

Just place the @SLX folder into your Arma2 folder than add the -mod=@slx into you arma2 shortcut/properties/target line.

Edited by froggyluv
spaced out

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thx froggy theres a space between = and @ correct.

No. no space

EDIT: Oops. Too slow

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Solus, could you add dismemberment to the apache machine gun? and 50 cal guns?

Also, i notcied that only 1, or 2 people can only get gibbed at anyone time, could you increase the risk area of gibbing?

*Improvements to gib system*

Finally, could you improve the gibs? add gorey textures, add leg models, and red chunks?

That would be cool :D

Thanks matey for this awesome addon! gets better literally almost everyday! :D

Gib test vid (some soldiers do not gib)

v6rWvOfbgb0

Edited by Flarmapoint 2

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@Flarmapoint 2's video: sorry for the ot but OUCH at the lack of gravity on that dead soldier :butbut:

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Can anyone tell me where in this mod to find the script that allows you to move weapons crates? I want to remove it. No offence to the maker but I don't think this is necessary.

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Great the Mod works now or me. Thanks for putting the download file in a instant-insert shape

Edited by Tonci87

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Just gotta say LOVE THE GIBBING !! ooh and the lovely red mist !

Mandoble's Missiles with a C130 so that it acts as an AC130 Spooky with the BIG gun is amazing fun. Gibs everywhere.

On another GIB note it seems to work well now with even M203 grenades .... came as a 'pleasant' surprise when I launched one at the enemy. Even had to approach to see the gibs!

GOOD JOB !

And did I notice BURNING of troops as they exit a tank. Woot....... Carry on Solus you GURU !

Edited by Kremator

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Sweet Flarmapoint 2 .... you should try it with GBUs .... wonderful red mist :)

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This is my to do list, anything else?

-Fix reload shout in MP after respawning.

-Redo supersonic bullet sounds, balance volume.

-Fix AI leaders running ahead too fast, have someone else take point.

-MP test.

-Test GL3 stand alone.

-Separate move object action init.

-Make a readme.

-Make slx_wounds.sqs and slx_wounds_hit.sqs into .sqf so they can be started faster.

-Convert textures to new paa format.

-Make wood impact double sided.

-Test and release each addon separately. (Delegate further development to others?)

Done:

-In and out dust on glass impact dust.

-Fixed a script error in slx_wounds takeweapon.

-Made screams use SLX_Shout, for MP compatibility.

-Fixed wounded hand grenade throw aiming animation.

I can't test much right now, any other script errors after longer play times?

Thanks for the videos Flarmapoint.

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Dont mean to rush you or sound pushy, but is there a quick fix to get rid of the 'move objects' script? I spend ages on my maps just making sure objects are in the right place and look good so, great feature as it otherwise may be, I don't want it running on my server.

Thanks

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-Fix AI leaders running ahead too fast, have someone else take point.

Is it possible to have the leader say:

1: 2 ON POINT

1: ALL FOLLOW 2

so you know who to follow and that the leader will allways tell 2 where to go as he is a driver and we are all in the vehicle.

I would also like to have a config file where we could change some minor personal stuff, like having the text shown with the audio files or not. I actually liked it but you just removed it on request, which I understand.

- Make more difficult to lose your weapon. And maybe have a 'Retrieve weapon'-keybind where possible so it happens like it's more a intuative action.

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Love your work solus!

Same badlands test again tonight.

Target: Mounted machinegunner

No mod:2 shots to take down.

SLX: 4 shots to take down (which seams about right as everything seems to take 2 bullets cept for headshots.

Had a hang. Was about to move forward into novi sobor and just noticed enemy, at 600 meters away in town get a bearing on me, went to lay down while zoomed with DMR and it hung is what seemed like an infinite loop in logic as the ambient sounds keep plodding along in the background.

You should setup a paypal thing for people to donate too lad, your putting in a lot of hours atm!

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anything else?

Fix Artillery Modul.

Player can't use Gun and MLRS

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No probs Solus :)

Could you add gibbing to the machine guns on vehicles? on teh hummers? that would be cool :D

Edited by Flarmapoint 2

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Not too many gibs please! :P damn I just saw the videos, and I don't like that many gibs around, not unless someone makes different models for them.

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Only need gibs for explosions ... unless you CAN actually blow and arm off (oooooh nice !) and get the model for it.

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you ask anything else? well have the core AI improvements like gl3, taking cover, proper moving in the direction as one part and then the more subjective things like the speed of stepping over thing as add-on modules.

am really enjoying your latest release. totally awesome.

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If i were to be nit picky mate i would say things that catch on fire lets say tress and power lines, seem to burn forever :(

Great work Solus tho!

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