Jump to content
Sign in to follow this  
Big_Daddy

Force AI to "Regroup"

Recommended Posts

Is there a command that issues either via radio, or silently don't care to tell an AI to regroup/return to formation? There are ones to change formation, and I can domove the unit leader, etc but that just moves the AI to the location the leader is at, not tell him to get INTO formation.

Any help?

Thanks.

Share this post


Link to post
Share on other sites

Thanks.. I'll try that..

Now, anybody know how to remove the ability for AI to communicate within a group? I've already removed the radio, but that didn't do anything..

I'm working on a guard dog script for a buddy of mine (former K9 cop) using inspiration from Norrin's Killer Bunny :)

It's working great, I'm just working on polishing it up a bit.. kinda takes the realism out when the dog responds back to your orders.. Rodger, Copy, etc.. I suppose I can take the dog out of the group, and just make him dofollow. But it's cool to order him to move to a spot, and it starts roving around looking for lunch.. :) It's great watching it chase after bunnies too.

Share this post


Link to post
Share on other sites

enableSentences would disable the player's ability to receive all messages. not prevent the AI from sending them.

'Enables radio transmissions to be heard and seen on screen. It does not affect KBTell conversations."

Share this post


Link to post
Share on other sites

I'm afraid you cannot remove the ability of one AI to transmit radio messages, but only preventing the player from seeing or hearing them.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×