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.kju

CAA1 public release

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If you have XP, then I don't think you need to use it. At least, that's the experience I have with my XP. :)

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AI and roads fixed - please test.

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Haha!! You made it kju! Gonna test for sure, much needed fix!!

update: Sorry to say, but Sahrani roads didnt work for the AI. Rahmadi and Porto did work (unbinarized if I remember correctly?).

update2: Im sorry again, my bad as I had forgot to remove caa_w_sara.pbo..

The roads work perfect on Sahrani now, AI has no problem whatsoever. They even uses the bridges!

Edited by andersson

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AI and roads fixed - please test.

Wow!!! jumping with joy...:):yay:

Question: Does w_sara.pbo fixes only sahrani or does it fixes southern sahrani and united sahrani as well?

Edited by Muahaha

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Only Sahrani.

I played on this test today and no problems or crashes. I hope it make it into the caa1 so my friends can update through YAS.

Kju, if you need help unbinarizing the other wrp's I can help you.

Whats the status on the viewblocks for trees? I remember that there was an addon for arma that changed the viewblocks to better ones. Is that incorporated? If not I could maybe help you with that.

Edited by andersson

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As now confirmed, we will binarize porto and rahmadi, and upload it to the YAS server.

I guess it will be done until the end of the week.

@ Muahaha:

That update will include the other Sara versions as well.

@ Any other a1 worlds:

Basically you need to binarize the (8WVR/unbinarized) WRP again with a2 tools.

You need to convert the binarized WRP (OPRW) to the unbinarized (8WVR) WRP with mikero's convertWrp.

In addition you need all objects used by the world available on the P:\ drive, along with the config

definitions for the object.

Finally use binpbo to binarize it again.

Edited by kju

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Do you plan to update the HTTP server too? I don't use Yoma's, but would like to update this addon ASAP. :)

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HTTP and YAS use the same files.

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Propably asked before, but can I download the islands separately? They are all that I need.

Thanks for the answer.

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Yes via the HTTP download or YAS.

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Yes via the HTTP download or YAS.

lol kju...the people is asking the same questions continuously,now I know where to find the files but there is still darkness in my mind about them...."OAC"...hmmm..."to play the a1 campaign and missions in a2"...hmmm...not interested but maybe it is essential to play the maps....hmmmm....better if I dl it too....:rolleyes:

I mean,in my powerful noob-pride,your caa1 is a diamond I must suffer a lot to conquer:bounce3:

same about YAS eh...

---------- Post added at 08:54 PM ---------- Previous post was at 08:51 PM ----------

forgot the most important message to you:my no gay love to you for the http update option

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KJU,

I cannot run CAA1 with any of the beta's. I keep getting "no world" and other weird messages. I have uninstalled/reinstalled/updated CAA1 a couple of time. I try using icons/command lines CAA1 creates and ones that I have.

Any words of advice?

EDIT: Is it because of the new CBA version?

Edited by Punisher5555

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Is there any news on a fix for the ground texture on Avgani yet? I tried that midDetailTexture thing, but the line didn't actually exist until I put it in, using one of the MCO files from the avgani directory. I hope you can work out a fix soon. :)

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anyone know why the yoma addon sync says something like "cant parse url" everytime i try to update the oac core files?

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BigShot do you use the latest version of YAS?

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BigShot do you use the latest version of YAS?

that fixed it, thanks...was running 1.0.24, replaced now with 1.031 and all was good.

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Anyone interested how to make replacement configs?

This way you could make your missions addon free (apart from the worlds/CAA1),

and still be able to use different skins or units in every mission.

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2GB finally via Yoma's brilliant creation!

Thanks

So it doesn't like the Beta's?

Using

F:\ArmA2\beta\arma2.exe -nosplash -mod=beta;x\caa1;x\oac\oac_core -world=empty

or

"F:\ArmA2\beta\arma2.exe" -nosplash -mod=beta;x\caa1;x\oac\oac_core -world=empty

First instant error;

No entry '.profilePathDefault'

Then shortly thereafter a CTD

BTW, any thoughts about applying ArmAII fixes within this addon?

Example: incorporating my C130J fix ?

Edited by [APS]Gnat

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Did the latest update remove the civilians that Queens Gambit put in? I still have them and they still crash if the Ambient civilian module randomly places them in.

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@ Gnat

Thanks. Beta works fine here. Did you try without YAS too?

@ Halochief89

The a1 infantry models are all disabled as the models need to be reworked.

So far no one was interested to do that.

It can be a mistake that not all are removed.

Please send me a mission of a1 infantry you were able to place via the editor.

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Did you try without YAS too?

Huh? I can only guess you thought I was using YAS to launch the game. No.

I'm used a normal shortcut.

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