.kju 3244 Posted August 24, 2009 (edited) The CAA1 project is to make BI ArmA addons available in ArmA II. Yet there is more to it! # What can You do with CAA1? Try, test, explore and play. If you like it, tell your friends. Explore the ArmA I and Queen's Gambit worlds. Build new missions on these amazing worlds. Convert your ArmA I missions of the given worlds to ArmA II. Try any ArmA I mission or campaign in ArmA II. May or may not be playable. Try missions ported to ArmA II by community members. Help convert popular ArmA I or Queen's Gambit missions and campaigns to ArmA II. Help convert popular OFP missions and campaigns to ArmA II. Make use the new units in your ArmA II missions. Use CAA1 as a base to convert your ArmA I vehicles/weapons/objects/worlds to ArmA II. Try any ArmA I world in ArmA II. May or may not work. For more details refer to the CAA1 wiki and especially the Frequently asked questions (FAQ). Enjoy the scenery in the CAA1 gallery, the 5040x1050 gallery by thales100 and the community made promo videos. # Download IMPORTANT - Sorry the server is next to exploding from the pressure.Please wait for mirrors or try the torrent instead. Thank you! In the download section you can download CAA1 as installer via torrent or HTTP, or via HTTP single file download or Yoma Addon Sync 2009. The later simplifies the possible future updating process a lot. Be aware the download is 1.9/2.1 GB in total. Unless you download only parts via YAS or the HTTP single file download. Make sure to read, understand and agree to the license! # Updates CAA1 2009-09-06 update # The future Essentially the project is now in the community, in Your hands! You are the ones to make use of it, enjoy, play it! The main intention of the project along with OAC and OFPIP is to make OFP and ArmA I top quality missions and campaigns available in ArmA II. While it is less work compared to start from the scratch, tweaking mission gameplay to the micro AI, the rather small effort to adapt scripts to ArmA II standard and similar tasks it is still work. A job that needs as much as helping hands as possible! Head over to project OAC to find out more about it and replay great campaigns in the future like Cold War Crisis, Queen's Gambit Royal Flush and The Cause - Chapter I again in the beauty of ArmA II! # Credits Sincere thanks to BI for their okay for the project! Thanks to modEmMaik, Sickoy, Yoma, the-f, Mopar and to the countless of helping hands! Enjoy. :) Edited September 6, 2009 by kju Share this post Link to post Share on other sites
mcpxxl 2 Posted August 24, 2009 Good job Soldier ;-) Share this post Link to post Share on other sites
GunSlingerAUS 10 Posted August 24, 2009 kju - I've only been a member of this community for a short while, but whenever I see a post with your name on it, I know I'm in for a treat. Thank you so much for spending your time on mods that we can all enjoy, free of charge. As for this project, I'll be installing it as soon as I've got a few hours to spare, but I'm sure it'll be amazing. Share this post Link to post Share on other sites
Cionara 10 Posted August 24, 2009 Finally it's public, thx :D Share this post Link to post Share on other sites
vengeance1 50 Posted August 24, 2009 I downloaded all the files via Yoma, took forever but I must be missing something. I added your Mods CAA1 and OFP and the mission FlyLikeAnEagle but no Sara map comes up? What am I missing? Share this post Link to post Share on other sites
cole 0 Posted August 24, 2009 If I'm going to download through YAS, could anyone please tell me what addons do I need for (custom) islands to work? I'd rather download only those, so I can get A1 islands working in A2, thats all I need. Share this post Link to post Share on other sites
IAmMarshicus 10 Posted August 24, 2009 (edited) Strange, I downloaded the key main files awhile back for Avgani to work. And now I've downloaded all the map files for the official A1 islands to work, along with the enable files. But when I start ArmA 2 up it says that enable_worlds blah blah needs to be version 1.3. Any ideas? EDIT - This is the error message I get when starting up Arma2. Edited August 24, 2009 by TheHandsy Share this post Link to post Share on other sites
luki 53 Posted August 24, 2009 Well Done DL now. @Handsy: do you have ArmA2 1.03 patch installed? (right click on arma2.exe and check version number) Share this post Link to post Share on other sites
IAmMarshicus 10 Posted August 24, 2009 Well Done DL now.@Handsy: do you have ArmA2 1.03 patch installed? (right click on arma2.exe and check version number) What the... it's 1.02, I thought I had 1.03, I'll go download it. >_> Share this post Link to post Share on other sites
Kr3v 10 Posted August 24, 2009 In order to install custom islands, do we have to put them in E:\Bohemia Interactive\x\caa1\addons or E:\Bohemia Interactive\@custommaps ? Thank you for your work, it's awesome. Share this post Link to post Share on other sites
thales100 10 Posted August 24, 2009 whenever I see a post with your name on it, I know I'm in for a treat. x 2 :p Share this post Link to post Share on other sites
bushlurker 46 Posted August 24, 2009 (edited) Well Done Kju!! Finally public and looking - and playing - Great!!! I posted the retroport of Domination A2 I mentioned before in one of the "unofficial" threads yesterday... Here's the post And a screenshot.. And the mission... Domination A2 1.03 - Return To Sahrani # CAA1 and OAC required # Congratulations again on pulling this HUGE project together!... B Edited August 24, 2009 by Bushlurker Share this post Link to post Share on other sites
Kr3v 10 Posted August 24, 2009 I've found some dynamic shadow problems while playing in Porto. I've taken some screenshots if it can help you : http://yfrog.com/17arma22009082416571593p http://img248.imageshack.us/i/arma22009082416572458.png/ http://img263.imageshack.us/i/arma22009082416573828.png/ The shadow appears even if you don't look at the building. Share this post Link to post Share on other sites
ray243 11 Posted August 24, 2009 Hey, can anyone let me know if the f22 arma 1 addon worked. Share this post Link to post Share on other sites
Kr3v 10 Posted August 24, 2009 (edited) Same problems in Sarhani with a similar building : http://yfrog.com/8barma22009082417302294p http://yfrog.com/5farma22009082417311853p http://yfrog.com/8barma22009082417312372p http://yfrog.com/0zarma22009082417313162p http://yfrog.com/5farma22009082417313606p Edited August 24, 2009 by Kr3v Share this post Link to post Share on other sites
IAmMarshicus 10 Posted August 24, 2009 Okay, now when I go onto the editor part. I get an error message about no entry in the con.bin or something. Which file do I need to download to get this? Share this post Link to post Share on other sites
gvse 10 Posted August 24, 2009 I've found some dynamic shadow problems while playing in Porto. I've taken some screenshots if it can help you :http://yfrog.com/17arma22009082416571593p http://img248.imageshack.us/i/arma22009082416572458.png/ http://img263.imageshack.us/i/arma22009082416573828.png/ The shadow appears even if you don't look at the building. In my case turning shadows to "High" fixed all the issues you are having. Btw, thanks to all the people who have worked hard to bring these islands to A2! Share this post Link to post Share on other sites
Kr3v 10 Posted August 24, 2009 Thank you GvsE, I'll try that. And I'll try to install custom maps too. Share this post Link to post Share on other sites
Woolridge 0 Posted August 24, 2009 (edited) NOOO!! Server is down!! Any mirrors already? One question Have the AI's roads pathfinding problems been already fixed??? I'm very interested on it. You guys are working very hard and getting great results for the community!!! Thanks a lot. Edited August 24, 2009 by Woolridge Share this post Link to post Share on other sites
Tonci87 163 Posted August 24, 2009 Well I have a Problem downloading the Installer HTTP File from http://caa1.arma-creations.com/download/CAA1_2009-08-21.exe. It only says Not Found The requested URL /download/CAA1_2009-08-21.exe was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. What can I do. And by the way are you really going to transfer even the official OPF and Arma1 Campaigns+ Add-ons to Arma 2? Did I understand that in the right way? Share this post Link to post Share on other sites
.kju 3244 Posted August 24, 2009 Sorry the server is next to exploding from the pressure. :) Please wait for mirrors or try the torrent instead. Thank you! Share this post Link to post Share on other sites
andersson 285 Posted August 24, 2009 NOOO!! Server is down!! Any mirrors already?One question Have the AI's roads pathfinding problems been already fixed??? I'm very interested on it. You guys are working very hard and getting great results for the community!!! Thanks a lot. Sorry no. AI cant use roads, just tried it. As V3 is released now and AI can use roads on Pollo (Goeths island) is it possible to fix now? Share this post Link to post Share on other sites
Kr3v 10 Posted August 24, 2009 Thanks GvsE, this shadow problem is solved :) Avgani seems to work fine for me but not PMC. Do you plan to make a compatibility list of the custom maps in the future ? Also, how do you do to have the snowy climate ? Share this post Link to post Share on other sites
.kju 3244 Posted August 24, 2009 (edited) @ vengeance1 Please tell us your -mod= line and did you keep the setup of YAS or did you move the files. @ Cole Try to read this item of the FAQ and see if you get what you need. @ Kr3v Any new modfolder will do for more (ArmA I) addons. Just make sure to load the oac core addon and CAA1 along. And yes please use high or very high shadows. It is unlikely to see this fixed. Just too much effort. There is already a thread here in BIF and at armedassault.info about addon compatibility. :) The snowy climate was made via NIM weather I think. If you find bugs, please report them in the CAA1 or OAC (mission related ones) issue tracker. @ Bushlurker Cheers mate! Already added you to the mission thread in the OAC forum. How about making a new thread in BIF here to get more attention in addition? @ Woolridge Deano, Gnat and others are doing good research on the new world file format and v3. Once it is known how to fix it, we will! @ Tonci87 Project OAC already ported the CWC campaign, among several others to ArmA I. If these and more see the light in ArmA II, is all up to the community to give a hand. :) Edited August 24, 2009 by kju Share this post Link to post Share on other sites