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mattxr

ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx

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I have the same mouse problem.

It's strange that aiming inside the floating zone is silky smooth(even when I have the lowest DPI on my mouse and highest ingame sensitivity), but when I aim "outside" the floating zone (the whole soldier rotates) it starts to stutter. That leads me to conclusion that it is ArmA2 problem, not mouse or sensitivity problem. (but I might be wrong of course)

Changing to the highest DPI my mouse has (2000DPI) and reducing the ingame sensitivity helps to reduce the stutter but it's still there.

Definitely, you are right. It cant be mouse problem, because personally I didnt have any problems with mouse stuttering or anything like that in previous versions of ArmA2. :(

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YES! this is exactly what I'm talking about! so is this normal?

It's not. Another beta build will probably fix this. One step at a time :p

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It's not. Another beta build will probably fix this. One step at a time :p

Which brings up a question I think everyone's wondering about... how frequently will new builds be available?

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Nice way of releasing patches - much like the end of the A1 cycle. I didn't like the new mouse model for the first five minutes, but got used to it and now prefer it. I'm using the floating zone for the first time ever (always hated it before) and the whole system feels intuitive now. I now feel that the mouse smoothing gave a slightly weird feeling to the game; like you were trying to walk underwater or through syrup. I like the responsiveness.

Would be interesting to hear whether people with Track IR prefer the old or new system.

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I have a logitech MX1000 and a MX600 mouse and with the beta patch the game has turned into BF2, COD, MOH and the rest of the arcade shooters when it comes to the mouse handling.. i can now turn 180 degrees by moving my mouse a tiny bit :(

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I have a logitech MX1000 and a MX600 mouse and with the beta patch the game has turned into BF2, COD, MOH and the rest of the arcade shooters when it comes to the mouse handling.. i can now turn 180 degrees by moving my mouse a tiny bit :(

Turn down sensitivity?

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Which brings up a question I think everyone's wondering about... how frequently will new builds be available?

I'm hoping once per week, or 2 weeks.

They're most likely not going to release a new build because of a single fix.

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i think it may be an issue with the mouse being a lower priority in the CPU than the rest of the game... or something along these lines. Because the rest of the game chews up so much CPU time (lots of processing and lots of IO = lots of CPU time), the mouse is shuffled down the queue somewhere waiting processor time and causing it to lag slightly. Try going into the task manager and setting the mouse to a higher priority... maybe. just a thought.

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They're most likely not going to release a new build because of a single fix.

You never know... if it's a significant enough fix... maybe.

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I use a microsoft sidewinder mouse set on high sensitivity, with low sensitivity in game. I didn't have any mouse problems prior to the beta or after the beta, but there is a slight change (without floating zone the gun doesn't drag behind in beta unless I turn aiming deadzone on)

Tested under Win 7 64bit. I'll test under Vista and XP and post if I get any problems.

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Turn down sensitivity?
Already tried that. It reduced the effect but as someone else said before, its still there. Alex72 will hopefully make a video so everyone can understand what we are talking about.

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Turn down sensitivity?

I'll still be playing with and against people spinning around BF2 style!

But i guess this is what many was crying so let's see what it will be next time :o

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Alex72 will hopefully make a video so everyone can understand what we are talking about.

Somebody else made allready a video:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=5Eul0b_5LX0&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=5Eul0b_5LX0&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Xeno

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I'll still be playing with and against people spinning around BF2 style!

But i guess this is what many was crying so let's see what it will be next time :o

I dunno... all I know is that for me it feels a little bit more like OFP... which IMO was perfect.

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Thank you for feedback to the new mouse handling.

Until we figure out something better, mouse smoothing is optional and it is default on in the new build http://www.arma2.com/beta-patch.php

Many thanks. It's unusual and great to see a developer do this and i hope it continues.

On a side note, i too have the problem of sounds cutting other sounds out on the (old) beta patch. Is there any news on a possible cause and perhaps a fix for this? Performance seems much better in 1.03xxxxxxxx and with this mouse fix, all i need is the sound fix and i will be a happy bunny indeed. :)

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Btw I lied before, there is one thing (though I doubt it's specific to this build) I would like to see fixed in the next patch (minor detail with Chernarus, but would be good for my mission):

There is an enterable house just outside of Tulga (on Chernarus) that is poorly placed. The ground comes up through the floor a bit and the AI doesn't seem to be able to enter it (and it does have 2 buildingPos's, so it should have AI paths).

Again, I'm sure there are dozens of small problems like this throughout the island... still doesn't hurt to point em out. I'll open a ticket on the CIT when I get home and can do further testing/get the object ID/take screenshots/whatever.

Edit: A new build already? Guess that answers my previous question.

Edited by Big Dawg KS

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We tried to reproduce it but so far no luck in seeing any difference. There was always limit for channels played simultaneously in the game and there should be no difference from previous versions.

Our tests:

- default Opfor and Blufor infantry squads close to each other

- player as civilian observer

- audio volume settings in game options all to default

Perhaps someone could attach a mission and clear steps how to observe the issue mentioned and verity that there really is any difference between the normal game version and beta builds?

On a side note, i too have the problem of sounds cutting other sounds out on the (old) beta patch. Is there any news on a possible cause and perhaps a fix for this? Performance seems much better in 1.03xxxxxxxx and with this mouse fix, all i need is the sound fix and i will be a happy bunny indeed. :)

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The new stuff

[58830] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;

[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.

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We tried to reproduce it but so far no luck in seeing any difference. There was always limit for channels played simultaneously in the game and there should be no difference from previous versions.

Our tests:

- default Opfor and Blufor infantry squads close to each other

- player as civilian observer

- audio volume settings in game options all to default

Perhaps someone could attach a mission and clear steps how to observe the issue mentioned and verity that there really is any difference between the normal game version and beta builds?

Thanks again. I'll install Frapps and try and make a comparison vid.

*You might want to change the thread titile to reflect the new patch. I'm sure there'll be a few people very happy with the change;)* :D

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Many thanks. It's unusual and great to see a developer do this and i hope it continues.

On a side note, i too have the problem of sounds cutting other sounds out on the (old) beta patch. Is there any news on a possible cause and perhaps a fix for this? Performance seems much better in 1.03xxxxxxxx and with this mouse fix, all i need is the sound fix and i will be a happy bunny indeed. :)

Now that you mention it... I may have encountered something similiar.

I noticed it while trying to test if the speed of sound was fixed for gunshots (and other sounds). The test basically consisted of me as a Blufor sniper on top of the Utes control tower and a few different types of enemies approaching on the runway, and me firing at them.

What I observed was that while taking fire (which was quite inaccurate) I could hear the supersonic cracks from the rounds but not always the gunshots themselves, even with multiple enemies firing at me.

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---------- Post added at 09:07 AM ---------- Previous post was at 09:04 AM ----------

Do you have PP effects enabled? When you turn your whole body motion blur kicks in so it might just seem to stutter (according to devs motion blur should in theory actually improve FPS..?).

Nope, disabling PP has no effect. As I said:

Aiming inside floating zone - smooth

Turning the whole body - stutter (as seen in the video posted on previous page)

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Maruk thanks for all the hard work on beta builds and especially on quick response to your faithfully community ;)

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Nope, disabling PP has no effect. As I said:

Aiming inside floating zone - smooth

Turning the whole body - stutter (as seen in the video posted on previous page)

Have you tried with no floating zone?

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Thank you for feedback to the new mouse handling.

Until we figure out something better, mouse smoothing is optional and it is default on in the new build http://www.arma2.com/beta-patch.php

Thank you very much. The new beta patch service is great :)

Xeno

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