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Huge perfomance increase for Nvidia GTX 295

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As stupid as this will sound you will be amazed.....go in and turn your max view distance to 10,000......yes you heard me max it......don't do anything else just max it and trust me....

I own a GTX 295 and have been very dissapointed in the game performance on this card. Other 200 series also seem to be affected by this. I played with settings trying endless combinations but there was always a "stutter" while the game appeared to load textures and loaded them very slowly so bad you can see t painting them on the screen in Arma II mark.

Long story short... I talked a friend of mine into buying the game...he has never played OFP / ARMA etc...He also owns a GTX 295....the first thing he did was went in and maxed every setting in the advanced options at 1920x1200. He was bragging to me how good his gameplay was and how smooth it was and how good it looked. I called BS on him...after all ...I fought with settings for days with very little differnce. Tonight he came over and told me how bad it looked on my machine at the same rez etc. To appease him I turned all my settings to max....including the only setting I had't touched due to "knowing" from previous BI games....max view distance.. I never went over 3k assuming it would be a slide show.

I ran ArmA2 mark...my score jumped from 1650 to over 2000 the stuttering was gone and it did look amazing....I couldn't believe it...after playing around some more we determined for some reason 10k on the view distance makes the game run faster and smoother with this card( possibly all 200 series or maybee all Nvidia??) Lowering it from 10k and down to 5k and the problems come back.

Both of us were using 190.38 drivers on Vista x64. I have the EVGA enhancement patch but he doesn't.

Don't understand why... it seems to contradict itself but would like to see if it works for anyone else...post feedback here.

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by chance what CPU's are you guy's running.

I've seen this in benchmarks before where a graphics card's fps was limited because the game was so cpu intensive that it wasn't pushing the card at all. They showed that by upping the AA or resolution they actually increased their FPS.

To put it simply without going into technical terms. It's possible that by setting your view distance to 10k your GPU is being pushed harder thus taking a load off the CPU. Making for smoother gameplay. This is quite rare and would only apply to top end hardware such as the GTX295 and Core I7's/OC'd Phenom II's

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I have a core 2 X6800 , hes got a core 2 quad like an E8500 or something

---------- Post added at 12:38 AM ---------- Previous post was at 12:30 AM ----------

Maybee a few people can try it on different cards and see how it works for them...my guess is its something to do with the way the game loads textures. With the 10k setting it is loading everything into the video cards memory initially instead of piece by piece with a low view distance. Theres also a setting for "Video memory usage" but this doesnt seem to do much maxed or on the lowest setting. For example: previously if I quickly spun around 180 degrees there would be a micro stutter and you could see textures still loading...at 10k I spin....no lag or stutters. The framerate is smoothed out...about 27FPS instead of the 17FPS I was previously getting....

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Bumping mine to 10k gave me a nice picture slide show ;)

8800GTX maybe thats why! hehe

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I can only assume that at 10,000 view distance, the textures are forced to be loaded quicker.

At low vd, they pop onto screen whenever you reach a certain distance from them.

Sounds odd, I know, but it might explain stuttering.

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I'm only running dual 280's but I'll give it a go.

I normally do 2500-3000 and it paints the landscape as I fly along, usually not very smooth.

I'll let ya know.

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I'm only running dual 280's but I'll give it a go.

I normally do 2500-3000 and it paints the landscape as I fly along, usually not very smooth.

I'll let ya know.

I am skeptical, but I'll give it a whirl right now.

1920 x 1200 @ all Vhigh (except AA Normal and PP off)

Hovering above Chernogursk to max CPU/Disk usage.

View Distance @ ~3000 57 FPS

View Distance @ ~7500 30 FPS

View Distance @ 10000 24 FPS

At 10000, the stuttering is unbearable (and thats on an Intel SSD) and the 295 has a smaller memory bus and and less shader power than a 280 so whatever is happening on the OP's rig is quite freakish (but we are talking about A2).

Eth

Edited by BangTail

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I started with 2x4890 on 10km when I first got the game, but quickly had to drop it down to >3km. :/

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The last time I tried 10k was while using 1.02 & Nvidia 185.**, it was also a slide show, which backing down to 2500vd seemed ok to play.

Using 190.38whql and ArmA 1.03 now.

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take in mind as you increase viewdistance the terrain detail level drops ...

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I ran ArmA2 mark...my score jumped from 1650 to over 2000 the stuttering was gone and it did look amazing....

Doesn't ARMA2Mark change your view distances anyway?

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I ran ArmA2 mark...my score jumped from 1650 to over 2000 the stuttering was gone and it did look amazing...
Are you sure those figures are right? Even on my Pentium Duo E6600 and a single GTX 260 I got a minimum of +2300 and with OC the card I could get +2600. With my current i7 920 @3.2GHz and SLi GTX 260 (stock) I get an Arma2Mark of +3500.

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What resolutions did you guys run arma2mark at? With my single GTX 260 OC and E6600 @ 3.2GHz I got 3583 at 1440x900 (max res) and with most options to Very High.

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Worked pretty well for me and I have 2 8800GTX. In a massive 78 person online game I was getting non lagged visuals even in cities. Works a real treat.

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Are you sure those figures are right? Even on my Pentium Duo E6600 and a single GTX 260 I got a minimum of +2300 and with OC the card I could get +2600. With my current i7 920 @3.2GHz and SLi GTX 260 (stock) I get an Arma2Mark of +3500.

I ran it at 1920 x 1200 (native rez of my monitor)

---------- Post added at 02:49 PM ---------- Previous post was at 02:48 PM ----------

Doesn't ARMA2Mark change your view distances anyway?

It does on some of the tests but not sure if it does on all.

---------- Post added at 02:52 PM ---------- Previous post was at 02:49 PM ----------

take in mind as you increase viewdistance the terrain detail level drops ...

I realise this...at 10k the highest setting is "normal" the thing is If I leave my view distance at 3000 and set terrain to "normal" manually it does not have the same effect.

---------- Post added at 02:59 PM ---------- Previous post was at 02:52 PM ----------

I am skeptical, but I'll give it a whirl right now.

1920 x 1200 @ all Vhigh (except AA Normal and PP off)

Hovering above Chernogursk to max CPU/Disk usage.

View Distance @ ~3000 57 FPS

View Distance @ ~7500 30 FPS

View Distance @ 10000 24 FPS

At 10000, the stuttering is unbearable (and thats on an Intel SSD) and the 295 has a smaller memory bus and and less shader power than a 280 so whatever is happening on the OP's rig is quite freakish (but we are talking about A2).

Eth

My friend and I both have SSD's too....the thing is on our systems we almost never get over 25-30 FPS at lower view distances and the lower view distances cause stuttering as things come into view and the textures pop onto the screen...

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same here, tried 10km and FPS went from ~35 to under 20.

Worked pretty well for me and I have 2 8800GTX. In a massive 78 person online game I was getting non lagged visuals even in cities. Works a real treat.

the viewdistance is set by the server, so it overrides whatever you have it at

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