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stryder88

Helicopters & Synchro

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hi there,

Firstly hello, i'm Jos (stryder) and i'm new!

Secondly, i haven't done any editing since OFP came out, so i'm a little rusty - ARMA2 is a bit more complicated!

i've been mugging through, but i need some help on a couple of things -

1) I want a helicopter do destroy an enemy Antenna, and just fly off. Instead it generally merks a few people, then crashes into the antenna. It sometime just works, other times is just sits in the sky! it's pretty rubbish!

2) Nothing seems to synchronize properly, i think i'm missing something here though. I want to have enemy units move in when I get to certain move waypoints. Should i be sync'ing it to the checkpoint ahead (so as i start to move to that checkpoint the enemy movement is set up) or does it trigger when I have achieved the checkpoint i am currently on?

I end up being told to 'wait' for the enemy at the moment, which isn't the right way round!!!

Also, do the enemy need to be sitting on a 'hold' waypoint or something before they move to a waypoint they are synchronized with me for? Basically i'm confused.

3) how do i start my player in a vehicle, on his own? (CRRC in this case).

My Mission Plot:

The context is i move in on foot at 2.35am on UTES with some nice kit (sorted that out) from a CRRC, go to an airport, blow up an enemy antenna and control tower - this is made possible by an apache going in and destroying the secondary antenna a kilometre away up a hill - which means all the soldiers from the air base rush over to destroy the chopper and save the antenna (they of course fail). When i blow the charges (set as just a move waypoint telling you to 'touch off' at the moment) a reinforcements group starts driving down and a helicopter of men flies in and lands on the runway - you have to get out of there fast! the truck is blown up using the javelin you took with you, and if you do it quickly you dodge the helicopter troops outright. you go around the outside of the airport back to your CRRC, which has been comprimised by a sneaky NV equipped foot patrol, lying in wait to ambush you! despatch them and back off the 'USS Something' you go!!

I'm pretty basic now but i hope to learn a lot - so please any non-flaming constructive posts and help would be much appreciated! This is all just practice so if you like my idea and want more details to make your own bigger mission i'd more than happily send you more details/screenies

Thanks for reading

Jos :yay:

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1) set the helo to CARELESS behavior so it won't respond to enemy attack, then have it randomly fire at a waypoint (doFire) and destroy the tower via setDamage or something.

2) Synch HOLD waypoints for the enemy to your own triggers that detect if you're in a certain area. Remember that players won't always follow your intended path, so make sure you adapt for that.

3) moveInCargo

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1) set the helo to CARELESS behavior so it won't respond to enemy attack, then have it randomly fire at a waypoint (doFire) and destroy the tower via setDamage or something.

2) Synch HOLD waypoints for the enemy to your own triggers that detect if you're in a certain area. Remember that players won't always follow your intended path, so make sure you adapt for that.

3) moveInCargo

Thanks a lot :cool:

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