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.kju

Object drawing distance tweak

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@Kristian:

I think you should give it a shot anyway, for me the performance hit was surprisingly small, and with it flying gets a whole new dimension!

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Yep all true ^^

Doesnt do anything to my FPS. Just much much sweeter to play with this as you see so much more. I dont know why it doesnt drag the FPS down, but a guess is that the objects are so far away that only the lowest LODs and textures are loaded.

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Here are some videos using on of the recent betas to analyze fog behavior:

Object detail: normal

STANDART VD 500m STANDART VD 1000m STANDART VD 1500m STANDART VD 5000m

PROPER ODDT 500m PROPER ODDT 1000m PROPER ODDT 1500m PROPER ODDT 5000m

Object detail: very high

STANDART VD 500m STANDART VD 1000m STANDART VD 1500m STANDART VD 5000m

PROPER ODDT 500m PROPER ODDT 1000m PROPER ODDT 1500m PROPER ODDT 5000m

(someone wants to upload to YT?)

Concentrate on the buildings - vegetation is the same.

You can see:

  • For 500m VD for all the transition is very nice and seamless.
  • Above that for non PROPER ODDT the buildings pop in.
  • With the PROPER ODDT even with high VD its nice.
  • The tweak does NOT work on vegetation.
    You can see it pop it for single trees, or 'grow' for woods very clearly.

My say it would be huge, if BI could make objects come into view from

fog for 1500m viewdistance setting. Above is probably too extreme.

A slider to changing object drawing distance independent to viewdistance

would be best of course.

PS:

  • As well known object detail setting is key for number and therefore distance of objects drawn.
  • The recent beta patch change makes objects (vegetation most important) drawn further again.

Edited by kju

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It's very clearly visible in the video's yes.

...

A slider to changing object drawing distance independent to viewdistance

would be best of course.

...The recent beta patch change makes objects (vegetation most important) drawn further again.

Agreed on the slider.

If BIS does not implement such a feature, would it be possible (for you) to make the vegetation NOT draw further away by modding? In that case i would have my good performance back.

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I notice increased stuttering using proper. A small fps hit of about 3 to 5 fps average. The stuttering is an issue as it stutters way to frequently. any solutions?

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Which addon are you talking about jasonnoguchi?

If you do not know, first find out by removing one by one.

Or remove all first to make sure PROPER tweaks are the source at all.

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Sorry to say, yet you are the first to make this claim among many many users.

You better do some extensive testing, and explain more in detail what you see.

More important use tools to verify your impression.

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Hello Kju,

I tried this tweak 4½ months ago, and it worked great. Then i updated it to a newer version about 3 months ago and it didnt work as good anymore. At extreme distances things (parts of walls and other things, not the complete walls) started disappearing.

After some searching i found the old version again on my pc today, and am using that again. I can clearly notice the difference, walls at very long ranges are fully rendered. It keeps things visible even at extreme distances.

I dont know if anyone else had this problem. Im not sure what version it is that im using now, the file was called drawingDistanceTweakTestAddon.7z and i downloaded it on sept16 2009.

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@jasonnoguchi you posted in the clearhorizons thread drops in FPS ... are you sure its the mods and not something else setup wise?

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Arrrgghhh, sorry for bumping an old thread, but i really would like to try this mod!

The download link is broken...

Does anyone still have it?

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You have to log in as guest to download the files.

-

Is this for ArmA II only or does it work with OA vehicles/trees/statics/roads too?

MfG Lee

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You have to log in as guest to download the files.

-

Is this for ArmA II only or does it work with OA vehicles/trees/statics/roads too?

MfG Lee

Only ArmA II i guess , it wasn't updated for OA sadly :(

I would use lower trees and bushes to gain more FPS

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Now that I have an uber PC that can draw Takistan at big draw distances, it'd be lovely if the map assets were draw at a greater distance.

Edited by Tankbuster

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In Kju's version of his Proper mods addon updated for OA you can get the Vehicles and Statics visible at distance mods which have been updated to work in OA. Unfortunately the other PBO's (roads, trees etc) don't seem to have been given the same update, so I am still using the previous A2 versions of those but I don't really know if they work properly. Having said that I have CO and not just OA on it's own, so it's hard to tell what I should be using. :confused:

Link to Proper mods for OA:

http://forums.bistudio.com/showthread.php?t=102678

Edited by Munger

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In Kju's version of his Proper mods addon updated for OA you can get the Vehicles and Statics visible at distance mods which have been updated to work in OA. Unfortunately the other PBO's (roads, trees etc) don't seem to have been given the same update, so I am still using the previous A2 versions of those but I don't really know if they work properly. Having said that I have CO and not just OA on it's own, so it's hard to tell what I should be using. :confused:

Link to Proper mods for OA:

http://forums.bistudio.com/showthread.php?t=102678

Yes - i forgot about those - btw working download http://www.armaholic.com/page.php?id=11204

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I would also like to know if the Arma 2 Versions for Trees and Roads work in CO

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