Akuras 10 Posted August 16, 2009 If i change the values of the tree feature size to all 1000, it gives me a memory error but if i change them to 500 i get a missing line error on start up. I tried the maxmem line but to no sucess and i have 4gb available. Ive been using wordpad to open the pbo and change the values. ATM tree's featuresize can only be 100? Share this post Link to post Share on other sites
.kju 3244 Posted August 16, 2009 Well featureSize for world placed trees does not yet have an effect - at least according to my tests. The config definition is not correct or the vegetation p3d need to be rebuilt or the world itself. Share this post Link to post Share on other sites
OrdeaL 10 Posted August 16, 2009 Sorry im a bit confused kju, If the roads and trees dont work should we be using the PBOs for them then? or leave them out..and will it change the performance using them if they dont work etc? Share this post Link to post Share on other sites
Alex72 1 Posted August 16, 2009 Think skip them unless you added own trees/roads via editor? Not 100 myself on this - using all PBO's atm. Share this post Link to post Share on other sites
.kju 3244 Posted August 16, 2009 Using the roads and trees probably won't hurt. Test it. :) You can manually place either in the editor with those pbos. Can you confirm to see the desired effect for these or not? Share this post Link to post Share on other sites
OrdeaL 10 Posted August 16, 2009 Well i dont make my own missions or know how to place "trees"? in the editor so ill leave those two PBOs out i think :) And thx for the quick reply! p.s. Great mod kju! Share this post Link to post Share on other sites
Baxalasse 10 Posted August 16, 2009 Good job, im loving it! No performance drop noticed. Share this post Link to post Share on other sites
mattxr 9 Posted August 16, 2009 I wish BIS would put it back to the old way it was way more better gameplay wise and visually. Now it just looks horrendus. Share this post Link to post Share on other sites
Steelhawk 10 Posted August 18, 2009 First off all thank you for this nice tweak. I have testet a bit around and put the static and vehicle pbo in the mod folder. Here are the results: Without the fix With the fix The view Distance is set to 2799. With the fix it is the minimum distance to view the Tank. You also see houses in the background with the Fix. So, if i put the tank more away i would not see it. Is it possible to edit the fix in that way, that you see the vehicles in a distance of 2,5km? Share this post Link to post Share on other sites
.kju 3244 Posted August 18, 2009 3000m / 3 km seems to be tha max of vehicle drawing distance even with the tweak for some reason (~ 2 km without). Share this post Link to post Share on other sites
MehMan 0 Posted August 18, 2009 This is such a free lunch. I mean, pretty much everyone here is saying it improves the game without any real drawbacks, you have to wonder why BIS didn't have this in the day one release.I think it needs to go even further, I'd like the objects to be drawn OUTSIDE the draw distance fog ring so that they never actually pop in, the simply fade in through the fog. This is exactly what I want too. Share this post Link to post Share on other sites
ziiip 1 Posted August 18, 2009 Please increase the rendering of the vegetation as far as possible. I was shooting at a tank from far away only to realize that it was completely covered by trees. Share this post Link to post Share on other sites
oktane 0 Posted August 19, 2009 Please increase the rendering of the vegetation as far as possible.I was shooting at a tank from far away only to realize that it was completely covered by trees. Please read the thread before you post, he's said repeatedly that it doesn't work yet for vegetation. You're welcome to experiment yourself by editing the configs located inside of the PBO files in the first post. Share this post Link to post Share on other sites
ziiip 1 Posted August 19, 2009 Please read the thread before you post, he's said repeatedly that it doesn't work yet for vegetation. You're welcome to experiment yourself by editing the configs located inside of the PBO files in the first post. Ah all right, too bad. Btw I posted that at at like midnight do I didnt feel like reading 5 pages. :) Share this post Link to post Share on other sites
Vipera 10 Posted August 20, 2009 This mod cause video artefacts for me (triangles). Share this post Link to post Share on other sites
Steelhawk 10 Posted August 20, 2009 3000m / 3 km seems to be tha max of vehicle drawing distance even with the tweakfor some reason (~ 2 km without). OK, but the max drawing distance can only be achieved if i set the view distance to 10.000 right? So it is not possible that the vehicle drawing distance is the same like the normal view distance? (View distance 2500, vehicle distance 2500) Share this post Link to post Share on other sites
.kju 3244 Posted August 20, 2009 Not unfortunately not. The fog line already start before the max view distance (and locking distance). Share this post Link to post Share on other sites
metsapeikkoo 10 Posted August 21, 2009 Works fine for me. Excelent addon btw. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted September 2, 2009 So if I have my view distance set to 3500 will this benefit me at all? Share this post Link to post Share on other sites
kremator 1065 Posted September 2, 2009 Not unfortunately not. The fog line already start before the max view distance (and lockingdistance). Is there a tweak for the fog line kju ? Share this post Link to post Share on other sites
Alex72 1 Posted September 3, 2009 So if I have my view distance set to 3500 will this benefit me at all? Yes it will. I run with 2500 and it benefits me. I can see villages in the mist wich i didnt do before. When i look around flying i see much more houses etc. It also loads buildings "faster" as they are drawn further away. So when i fly to Chernogorsk it doesnt pop out buildings as much as without the addon. Alex Share this post Link to post Share on other sites
Moosed 10 Posted September 3, 2009 sorry to be a noob but how am i meant to install this mod ? it's like every other mod... Share this post Link to post Share on other sites
.kju 3244 Posted September 3, 2009 put the files into .\arma2\@PROPER\addons\ load by adding -mod=@PROPER Share this post Link to post Share on other sites
kremator 1065 Posted September 3, 2009 sorry to be a noob but how am i meant to install this mod ? it's like every other mod... All mods are done like this ... or SHOULD be released like this. Share this post Link to post Share on other sites
kuIoodporny 45 Posted September 3, 2009 What about updating addon configs? It seems that it is spoiled in 2 places: - class House should be base for land_dam_xxx - Roads Visibility - Required addon: "CAWheeled_OffTrees" -> seems that something went wrong with Ctrl+H :) - Trees Visibility Also if You set accuracy = 1000; for each "static" object, it will not show current "debug" display name ingame. Overall I'm satisfied with the mod, as I can finally see aircrafts and other vehicles from large distances. Not enough sometimes, but much better than default. Plus there's additional "editor update" feature that renders most EU addons useless. Share this post Link to post Share on other sites