hamm 10 Posted August 9, 2009 So I'm trying to recreate an airborne invasion mission but I'm having a lot of trouble with the C-130 pilot. Apparently if the pilot is an AI you can't stop anyone on the plane from switching to his seat, and crashing the plane into the middle of the ocean :D . I've tried with the Osprey and I can't switch to pilot's seat with that, so what's the deal with the C-130? Is there anyway to fix this? Edit: Just so you know, lockDriver doesn't work either. Share this post Link to post Share on other sites
TiGGa 0 Posted August 9, 2009 I have experienced that in MP. LockDriver works in SP, but when playing it MP, you still can switch to the pilot's seat, even though the lockDriver command is in the init line of the plane. Share this post Link to post Share on other sites
kylania 566 Posted August 9, 2009 Just put an GET IN eventhandler on the plane called "Ta|<e oV3r 4s Pilot!!1" that runs "1337.sqf". Then in that function file, teleport the person that activated it (_this select 1) to the middle of nowhere, strip him of weapons and remove his respawn abilities. That way only total numpties will do that instead of Switch to Driver and the rest of you can get on with good gameplay. Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 9, 2009 @kylania ... lol love your idea :) @Hamm Yeh, looks for some reason BIS changed the config different to MV22 and other aircraft/choppers ...... can't think why for the C130 but ??? The effected config is probably this; driverCompartments = "Compartment1"; cargoCompartments[] = { "Compartment1"}; This is basicly making the cargo in the same compartment as driver. Whereas the the MV22 has; driverCompartments = "Compartment1"; cargoCompartments[] = {"Compartment2"}; Theres also an interest new parameter that I'm not sure what it does; C130 has cabinOpening = 1; MV22 has cabinOpening = 0; Long story short, likely only a config addon will allow this to be fixed, or BIS fix in the next patch ..... Share this post Link to post Share on other sites
hamm 10 Posted August 9, 2009 Just put an GET IN eventhandler on the plane called "Ta|<e oV3r 4s Pilot!!1" that runs "1337.sqf".Then in that function file, teleport the person that activated it (_this select 1) to the middle of nowhere, strip him of weapons and remove his respawn abilities. That way only total numpties will do that instead of Switch to Driver and the rest of you can get on with good gameplay. Good idea, kind of reminds me of the prison script on Evolution. Thanks for the help everyone :) Share this post Link to post Share on other sites
dm 9 Posted August 9, 2009 Gnat;1398885']Theres also an interest new parameter that I'm not sure what it does;C130 has cabinOpening = 1; MV22 has cabinOpening = 0; This automatically animates any animations with the source "cabin"/"cockpit" (I forget what it actually is and have no editing files on this laptop) when the engine is off / someone gets in or out. Share this post Link to post Share on other sites