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-Sof-Jacksonfive

1.03 Performance

Has 1.03 Improved your performance  

514 members have voted

  1. 1. Has 1.03 Improved your performance

    • Yes, i notice improved performance
      166
    • No, there is no visable difference
      249
    • 1.03 has actually hurt my system performance!
      110


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i voted yes, im getting way beter FPS, ALSO flying in the jets is a little easier, so far so good, the AI isnt acting like terminator any more too.

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So far only ran ArmaMark and I'm finally getting some 50's in those scores which I never got before. Patch 102 had knocked my old mark from 3800 down to 3400. Now, I'm getiing 4150.

Pretty nice, but the proof is in the AI for me :D

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Where can I find a changelog? Just downloading it now at a reasonable 1.5mbps ;)

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1.03 CHANGE LOG:

Engine

------

* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.

* New: command line option -showScriptErrors introduced to show errors in scripts on-screen

* New: Direct analogue throttle and brake for airplanes now available.

* New: More flexible configuration of Flares in the config (brightness, size)

* New: Mission name (with * indicated unsaved work) displayed in the mission editor

* New: Keyboard shortcuts in the mission editor

* Improved: better handling of gravitation for shots (esp. for grenades)

* Improved: Building destruction

* Improved: Better airplane HUD visibility both night and day

* Optimization: Reduced frame stutter near map borders.

* Hotfix: Players are forced to reconnect after MP Load on server.

* Fixed: no particles effect when hit object with destructNo

* Fixed: grenade could destroy a building just by impact

* Fixed: grenades may explode only on the final impact

* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now

* Fixed: missiles should pass through vegetation

* Fixed: Player connected to loaded game was sometimes frozen.

* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.

* Fixed: Possible crash with laser designator active.

* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.

* Fixed: Infinite looping of commands 'Stop' in radio.

* Fixed: Leaning 'limits' do not work in TrackIR.

* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.

* Fixed: Rainbow could be visible even with sun below horizon.

* Fixed: 3D Editor - civilian and resistance units did not work correctly

* Fixed: Sea surface was not rendered in NE area out of map.

* Fixed: Terrain surface was sometimes using wrong parallax map.

* Fixed: Grenade could sometimes destroy a building just by impact

* Fixed: Radio messages sometimes echoed

* Fixed: Team switch did not work when player died

* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.

* Fixed: Prevent killed AI units reporting who killed them.

* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity

* Fixed: Leaning 'limits' did not work with TrackIR

* Fixed: MP client frozen in Receiving... screen sometimes

* Fixed: Problems with saving and loading games in cooperative campaign

Missions

---------

* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)

* Improved: autosave logic to not save when it was not safe

* Improved: Eye for an Eye in Scenarios

Modules

---------

* Fixed: Warfare fast travel on clients was not using logistic values

* Fixed: Warfare money sending

* Fixed: Warfare HQ multiple reports

* Fixed: First-Aid: Action module caused healing scripts to run twice

* Fixed: Supply drop not ending (wrong vehicle class)

* New: First-Aid modules work with respawn

* New: First-Aid ability to stop healing

* New: Added ability to add Support Requests that do not expire.

* Improved: First-Aid modules more robust and faster

* Improved: Better support for side Resistance in SOM / ACM.

Data

---------

* Fixed: Invisible driver in UAZ (MG and GL)

* Fixed: AI soldiers were able to hear extremely well

* Fixed: various minor problems on buildings

* Fixed: rocks destruction effect changed

* Fixed: penetrability of some vegetation

* Fixed: collision geometry of A_BuildingWIP

* Fixed: react FSM core conversations

* Fixed: cargo animations in LAV25

* Fixed: indicators in Ka52 when using NVG

* Fixed: cargo animations in BTR

* Fixed: Warfare keypoint on Chernarus

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* New: More flexible configuration of Flares in the config (brightness, size)

Is there flares in arma 2???

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same performance as with 1.02. No difference whatsoever. I will try the 190.56 drivers, see if that does any magic tricks

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not the kind of flare your thinking of.

oh shame, i waiting for ace mod

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Is there flares in arma 2???

In fact the scripts are already in ArmA2

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In fact the scripts are already in ArmA2

I can't seem to get extended eventholders to work though, it says wrong verison.. ;[

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Same performance 1.02

Old problems with ATI card remain

AI improvement:hard to say..

Very disappointed

Cheers

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whoever voted the third option from top, tell us how and why?

Since updating, my graphics card has overheated 3 times - never did that with 1.2 However my fps is roughly the same.

GTX260

Latest driver

Maybe it's just unlucky today.

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Since updating, my graphics card has overheated 3 times - never did that with 1.2 However my fps is roughly the same.

GTX260

Latest driver

Maybe it's just unlucky today.

Scared now, have GTX260 with latest drivers, patch downloading now

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Maybe I'm imagining things but it seems like Chernogorsk runs a lot smoother. Certain foliage like the red trees and bushes still cause low FPS when AA is enabled.

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same performance as with 1.02. No difference whatsoever. I will try the 190.56 drivers, see if that does any magic tricks
I have to agree, there is absolutely no difference in FPS for me comparing to version 1.02......what a disappointment for me...:mad:

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I got about 2-3 FPS improvement but to be honest I've been running the game with everything on the high settings with the exception of 7500VD and the game ran great in v1.02(performance wise). I wasn't expecting much of a boost for me but I surprised others haven't reported any boost. Usually there's a little bit of one when they release a new patch.

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Nothing big in performance change. Maybe I've got 3-4 fps extra in the air, but on the ground it works good and bad, as in 1.02.

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