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pluton88

Faster moves for a better simulation

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i would like to see on the next patch , a much more faster reactions .

The game is not realistic enough and should improve on some point :

- Like in a real combat action , adrenaline gives us speed and strengh :

i can't see anything here like this. When you are in a live or death situation and you need to stand up , crouch , jump , start running, change your weapon or your magazine or before to die trying to escape ,run , jump , run , jump , run .......

There is like a latency which does not fit with the reality.

Could we make something like more turbo move , burst move whatever who fit to the reality .

there nothing more stupid that seeing your enemy aiming at you , while you are reloading , and not being able to do nothing else , just waiting . a good military always leaves a bullet in his gun before reloading ,in case !!!

- i would like the same with the aiming and driving process .

aiming is so unreal , there is a latency which does not exist with most of the weapons , if you want more realism make it like real .

in the game shooting stand up , on the knees , on the ground or block on a support does the same . in the reality the ones who was in the army knows what i mean .

why does i feel the same aiming with a small rifle gun and a machine gun ...

- driving is like , you just got your driving license , going from one tree to the other one , can anybody try to fix this problem and make it easier . no need to be a genious to drive a car .

thank you for your answer.

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i would like to see on the next patch , a much more faster reactions .

The game is not realistic enough and should improve on some point :

- Like in a real combat action , adrenaline gives us speed and strengh :

i can't see anything here like this. When you are in a live or death situation and you need to stand up , crouch , jump , start running, change your weapon or your magazine or before to die trying to escape ,run , jump , run , jump , run .......

There is like a latency which does not fit with the reality.

Could we make something like more turbo move , burst move whatever who fit to the reality .

There is an evasive forward move. that is enough. I don't want to sound like Walker here but what you're describing sounds arcadey rather than realistic, though this may be down to your English. (No offence meant there) I don't get the latency whilst aiming that some people get so i think it may be computer related. i only have a modest gaming PC so i'm not bragging in any way it just proves that the game is in need of optimisation. (Further cemented by the fact that my game runs noticably better in 1920 x 1080 than it does in 1280 x 1024:/)

there nothing more stupid that seeing your enemy aiming at you , while you are reloading , and not being able to do nothing else , just waiting . a good military always leaves a bullet in his gun before reloading ,in case !!!

A good soldier would never let themselves get into that situation in the first place my friend:)

I do however agree on the driving front. there's a lot of scope for improvements as far as that is concerned.

What we have is an excellent base for the ultimate game. The community has already proved that they are able to improve on it, and the future is bright.

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There is an evasive forward move. that is enough. I don't want to sound like Walker here but what you're describing sounds arcadey rather than realistic, though this may be down to your English. (No offence meant there) I don't get the latency whilst aiming that some people get so i think it may be computer related. i only have a modest gaming PC so i'm not bragging in any way it just proves that the game is in need of optimisation. (Further cemented by the fact that my game runs noticably better in 1920 x 1080 than it does in 1280 x 1024:/)

A good soldier would never let themselves get into that situation in the first place my friend:)

I do however agree on the driving front. there's a lot of scope for improvements as far as that is concerned.

What we have is an excellent base for the ultimate game. The community has already proved that they are able to improve on it, and the future is bright.

I think it has nothing to do with arcadey. When bullets whistle around your head you get a spurge of engergy. It would be nice to see the soldiers alittle more agile in that regard.

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I agree.

The slowness of the soldier is not realistic.

Imagine putting thsi soldiers in any kind of amateur american football match??

They would get destroyed because in those you need fluid hips and fast feet, two things the soldier doesnt have and is not realistic preventing a nice cqb battles.

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This bothered me a lot in Arma1, but I feel it is much improved in Arma2 it feels a lot more fluid and less restrictive (you no longer pause when switching from crouch to stand or vice versa when moving, being able to reload on the move is also great). The only place I still get bothered by it is when trying to run up certain gradients and you are forced into walking speed, this can be quite frustrating when being shot at. Again however, it is a lot better than #1.

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I remember back in OFP (well, after resistance) we used to drop weapons to move faster.. I'd like to see that to a mass scale that you actually move slower with the more gear you carry.

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i can't see anything here like this. When you are in a live or death situation and you need to stand up , crouch , jump , start running, change your weapon or your magazine or before to die trying to escape ,run , jump , run , jump , run .......

I doubt (hope) without mods you'll ever see this. Sounds just like the insanity of BF2 to my ears. I've NEVER seen any footage, or heard veterans tell about running, like you state, anywhere except across a dangerous street in a crossing maneuver.

I agree about the driving, but don't know what you are talking about with the different weapons. They do feel different, and turn different, I have no real life experience to tell me HOW different they need to be, but even inexperienced as I am can tell the mass of the weapon changes.

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I think OP just want Arma2 to feel just like another COD shooter were it feels like you are controlling a fucking window in world. So better simulation my ass.

It's now as it is best i have ever seen in any game. Head bopping (camera shake), gear sounds, breathing, blur & etc.

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When you are in a live or death situation and you need to stand up , crouch , jump , start running, change your weapon or your magazine or before to die trying to escape ,run , jump , run , jump , run

This sounds like the arcades to me. :hmmm:

I would love to see you jump with 50 pounds of gear. Any of us who have even a little military experience know that letting your feet off the ground is about the DUMBEST thing you can do in a combat situation.

My suggestion to you is start using single fire, keep a buddy (even an AI one) nearby, and make sure you're covered when you're reloading.

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50 pound backpack or not, bullets at your head will make your run. I agree with the poster. And if you don't believe me, look at youtube of some English lads in Afghanistan, they run and move quickly! It is like all vehicles in this game, they just to be tuned down in the speed department. Ashame in my opinion.

I do think if you would apply a more speedy explosion when fired at should have a bar which limits its use. Wondering if they beta tested different speed settings?

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Sometimes i feel that there is Arma community , kind of "fanatic" who does not want to listen of any default the game has .

like this game is perfect and that's all .

Why are discussing ?

i am not saying the game is bad .

the game is very good , it is very immersive like Operation Flashpoint , but it can be improved .

another thing , who bother me it is the little respect some have concerning other players from others games .like there were stupid .

Call of duty 4 is a very good game in some way , graphics are good , mooves are faster the weapon system is also (i mean hardcore game) pretty correct.

Red Orchestra is even better , and very realistic . My favorite.

so let go and try to make arma 2 better .

that's the objective of this forum , isn'it ?

ps : for the one who does not understand the need to move fast or run or jump , it is because of the lack of experience you have of real combat .

On the army basing , you've got different fighting tactics: countryside , mountain, town , exfiltration-infiltration , rens-information, night , enemy territory , friendly territory, etc ...

in conflict more than 85 % of death casualties are in town fight , close distance , and density of fighters .

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Not trying to argue, but also have seen what uber reflexive/speedy/jumpy reactions do to the gameplay. If BIS can get AI to do the same, and make it so people still care about their digital lives, I'm for physical reality. Just as long is it's not Physical Rambo.

When I'm currently sprinting with my character (evasive forward), I'm running at what I'd call a reasonably fast pace. Just looked at some footage where guys are running hard, and it even looks as if the Arma guys run faster.

And if you haven't been around, Pluton88, you'll soon hear about how 'better' is a very subjective thing. Faster gameplay -after a certain point- simply breaks down to Team Fortress nonsense as 'twitch' starts to trump 'teamwork'.

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There are a couple of things that need speeding up imo but please bear with me as I'm not speaking from personal experience of rl combat here.

1) I'm pretty sure you'd be able to hit the deck quicker than you can at the moment

2) Switching from primary to secondary weapon needs to be faster as I'm pretty sure if my rifle ran out of ammo/jammed i wouldn't spend the time to swing it out of the way (slowly) while I carefully draw my sidearm.

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This bothered me a lot in Arma1, but I feel it is much improved in Arma2 it feels a lot more fluid and less restrictive (you no longer pause when switching from crouch to stand or vice versa when moving, being able to reload on the move is also great). The only place I still get bothered by it is when trying to run up certain gradients and you are forced into walking speed, this can be quite frustrating when being shot at. Again however, it is a lot better than #1.

Agreed.

Although I don't think there is anything wrong with wanting the AI to have a 'scramble for your life' response when under heavy fire. The overall result is much better in 2 than Arma as when I open up a machine gun on a squad of enemy AI, they do a much better job (generally) of grabbing cover but whats up with them having the ability to run thru gates that the player must climb over? At the very least it should slow the AI down to reflect the time necessary to overcome an obstacle.

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I think OP just want Arma2 to feel just like another COD shooter were it feels like you are controlling a fucking window in world. So better simulation my ass.

It's now as it is best i have ever seen in any game. Head bopping (camera shake), gear sounds, breathing, blur & etc.

Indeed. I think the OP is the one who does not understand. This is not an action shooter. If your reloading, why are you in a position to be shot, and if you are... You can still RUN, you make it sound like you cannot. Its like your own fault if you don't. You don't need a 'turbo' mode. There is sprint. Do it.

COD4, is terrible. Even the weapon specs are crap. (Idealized, and altered to make the game more exciting and diverse.) That is a twitch, arcade shooter also. Thats what we don't want in Arma2.. Lest it become like the rest of mainstream shooter gaming.

What you describe is more suited to COD or BF2. Not real combat. Doing it such a way would more likely cause confusion, friendly fire incidents, etc.

The engine and game can be improved, but perhaps what you should realize is what you have said about Arma 2 players also applies to others.

"Sometimes i feel that there is Arma community , kind of "fanatic" who does not want to listen of any default the game has .

like this game is perfect and that's all .

Why are discussing ?

i am not saying the game is bad .

the game is very good , it is very immersive like Operation Flashpoint , but it can be improved ."

Many mainstream gamers don't realize that their playstyle is not perfect and can be improved. A slower pace of action would allow more tactics, teamwork, and 'generally' a more sound realistic play. I enjoy Arma 2 alot more than BF2. Bunnyhoppers and the like aren't exactly realistic. Those games play more like movies than real life.

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Original poster is correct, character responsiveness, while alot better than OFP and ARMA 1 is still lacking and this has nothing to do with realism. In real life, no matter how much I'm carrying (in fact more makes it easier) I can hit the deck faster than this. I can get up, get down, sprint, dodge, or anything else more seemlessly than ARMA 2 allows me.

The game's objective of realism is no excuse for sub-human character responsiveness.

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In real life, no matter how much I'm carrying (in fact more makes it easier) I can hit the deck faster than this.

Haha...Drop a brick and crumpled sheet of paper at same time and see how much difference the weight makes to gravity. You don't fall any faster than gravity so good luck with your claims.

About turbo mode, it's already there. Sprinting is like olympic runner pace, it just feels slow.

But of course you can tell twitch-shooter gamers this all day and they'll never understand...

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The thing with Arma 2 is that the soldiers react like they perform some kind of kata or battle ritual. When they do something, they do it with an anal quality. Like samurais on training. Lots of discipline there! Geishas preparing tea for the emperor!

Even the most mundane action becomes a form of war ballet. Changing from rocket launcher to main weapon is so organized and cool. "Oh here is the enemy troop. I shall now hang the rocket launcher on my back, maintain posture, balance and grace - WILKINS more feeling when you reload please FEEL IT! - You two on the back! That's some sloppy trigger discipline! Oh yes, now I will lift my main weapon and kneel carefully, left leg forward, one two- right leg supporting the pelvis, MIND YOUR KNEE ANGLE SOLDIERS, oh my god ok I died let's do it again! one two..."

But yeah, once you get into this alternative frame of mind it's all becoming very zen.

I catch my self holding some sort of internal rythm when I play. I know things take more time and I prepare my self in a way that allows me to incorporate those animations into my tactics. Then I zone out and play with a mentality I can only describe as 'prerendering the action'. I see three seconds into the future and let all motions flow into an imaginary blueprint of possibilities! Every movement decides the next.

I KNOW It will take time to get up from the floor when I am under fire and want to get out. I know that once I do that I will stay still for a fleeting moment, instead of dashing forward like a maniac. I am a gentleman! I get up and when I get up it's the only thing I do. I will get up and THEN I will run. Shoot me if you want I FEAR NO DEATH! I DO WHAT MY ANIMATION TELLS ME TO DO AND I WILL DO THAT UNTIL THE SUN FREEZES OVER GOD IS MY WITNESS!

It's pretty cool actually...

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I totally agree with you and the OP on the subject of the animations, like reload, climb-overs, and switching out the primary weapon.. It would be "much more good'er" if they allowed breaks in the cycle to allow a shortcut, as it were, to this fluidity most want. Where if you are getting up, as you said Master Gamawa, and want to run, there should be a break as soon as your feet are under you allowing you to run. If you don't do anything, it'll just finish the standing animation. Is that the sort of thing you are speaking of?

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I mean when you play call of duty you can legolas around the place jumping, stabbing, interupting reloading sequences to throw a grenade, lie down and run off without stopping at all.

In Arma you can't just get up and move a bit forward at the same time, which would make sense when you are trying to outrun bullets. In Arma you first get up nice and proper and when you're done doing that completely, you start to run and hope you didn't give the enemy enough time to get a lock on you..

This demands some adjusting on the player's side. You must take all these into account when playing. It's like fast chess.

y'know?

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Again, this is not COD, Killzone, BF2, or Halo. Those things aren't really needed. Those things help turn games into the steaming piles of dung that most mainstream shooters are.

I don't know if some people are retarded, or they just don't realize what to do in a combat situation. You can move and reload. That is really all you need. If your reloading in the open on in a hazard area, that's your own stupid fault. I would rather not have all that stupidity of COD. That would help ruin this game.

More fluidity would be nice, but speed doesn't need to be increased. Try use something other than your 'twitch' skills while playing Arma and you may find yourself not dead as much. :P

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Just log in to a COD 4 server, and just imagine how funny (and amazing!) it would look if you'd see people IRL doing those things. The COD4 soldier is more agile than a super-monkey, most weapons there have the recoil of a paintball gun, and the overall map size and max range you can shoot out to are very small.

Sure the Arma 2 soldier could do a few things better and more realistically, but he still does it a lot more realistically than the COD 4 soldiers. The COD 4 actions were designed around feeling smooth and comfortable so that people don't make complaints such as this. In Arma 2 they'd rather take a hit when something doesn't work right but at least try to be somewhat realistic, and hopefully patches/mods will improve things. Though I highly doubt that any problem related to animations will ever be fixed, but again it'll still end up much better and more realistic than COD 4.

Also you said "jump" so many times - you should know jumping is not a common combat maneuver even if your combat experience sums up to a single round of paintball.

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- driving is like , you just got your driving license , going from one tree to the other one , can anybody try to fix this problem and make it easier . no need to be a genious to drive a car
Driving is fine - to learn how to drive in Arma, just look at the steering wheel for the first few times.

You'll realise that pressing A/D or moving the mouse left/right actually rotates the steering wheel (i.e. it steers indirectly) - it doesn't directly turn like in other games.

If you find yourself zig-zagging off the road, then you're not allowing yourself enough time to rotate the wheel around before accelerating.

Try using the mouse with *gentle* movements and keep an eye on the rotation of the wheel.

I find driving in Arma very enjoyable once you get the hang of steering in this indirect fashion.

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OP: No no no!! The thing I like the most about this game is what some have already mentioned. It's that you're NOT some COD4 or Crysis superhuman. To get into proper firing positions, whether it be kneeling or prone, does take some time. And it is for that very same reason that tactics are so vitally important to staying alive in a firefight. I find the movement speeds in ARMA2 to be quite accurate with real life battle-readiness speeds. Could you probably sidestep faster or belly flop faster IRL? Sure, probably so. But could you move that quickly and still be battle-ready? Definitely not. This is why if you need to get the heck out of dodge, even in real life, you worry only about one thing and that's finding cover- which is represented in game as a full on sprint during which you cannot fire.

Keep in mind that when your character moves from standing to prone or visa versa, the muzzle is always pointed down range in the direction of the threat. And a belly flop involves essentially holding the gun above your head and falling on your elbows/forearms and THEN realigning the gun toward the target. Otherwise you'd probably smack yourself in the mouth with the rifle's upper =)

Case and point: IRL if you're out of position when the balloon goes up, it's already too late to improve upon the situation because by that time, the enemy's rounds are already headed in your direction.

It's an aspect of combat that is rarely addressed in FPS shooters and I think if you try and look at ARMA2 as a game that tries to incorporate some of those real life difficulties, you'll appreciate and enjoy it that much more =) Because it's a blade that cuts both ways, so you can use it to your own advantage against your opponents as well

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If you're having trouble driving using the mouse, try unbinding your mouse from "More left/right" in the vehicle control screen and rebinding it to "Left/Right"

B

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