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scorpionz

Multiplayer Suggestions from a fan of ArmA II

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:yay:I would like to start off by commending the ArmA II developers for a very realistic combat simulator. Even though I am a big fan of FPS games, I have never played the ArmA series before now. I must say that I love this game. I feel you guys have raised the bar with PC combat simulators – well done! I’ve been playing it non-stop over the past several weeks. I typically play exclusively on the multiplayer maps, except for basic training and editor training. Even though I love this game, I have a few patch suggestions below that I hope you except as constructive feedback.

Stability: I have a strong PC (duel core, vista, Nividia GTS 250, 4 GB ram, 500 GB hard-drive etc). Even with these strong specs, I often experience multiple instability issues where I get stuck between solid surfaces and server crashes. I also notice the AI getting stuck in the ground and acting erratically (choppy, stutters etc).

Boarding Vehicles: I have experienced problems boarding vehicles. I often have to move and reposition myself outside the vehicle numerous times before the interactive menu appears that allows me to enter the vehicle.

Vehicle occupants: If I’m riding in a vehicle, I would like the ability to know who is riding in the vehicle with me. I noticed that some of the servers (like Berzerk) provide a list of riders in the upper left corner of the screen, but this information isn’t consistent with all servers. I would like for the name of riders to be available.

Favorites Folder: I would like to have the ability to add my “favorite†multiplayer servers to a folder for easy reference.

Aircraft Countermeasures: I would like to have flares and chaffs available for aircraft. Currently, the aircraft are sitting ducks for Air to Air or Ground to Air missiles.

Switch Weapons: I would like to be able to switch weapons while running. Currently, if you are running, the character will stop in order to switch weapons.

Statistics: I would like for the players statistics to follow their career (number of kills, deaths, wins, losses etc.).

Vote Interface: Please add an interface to kick, band, vote etc. Without this option, team killers can be frustrating and wreak havoc at the spawn, spoiling the gaming experience for others. I’ve experienced this activity.

Editor: During the “editor†section, I’ve tried to place several different types of aircraft on the runway in Chernarus so that I could train. However, after clicking on “preview†to enter the scenario, the aircraft were not located on the runway, but deep inside the forest.

Robotic Voices: This next issue is not a glitch, but more of a request. The AI voices provide good information/intelligence; however, they sound really robotic. In future patches, it would be great if you could make the verbal AI communication more fluent.

Server Goals: This following issue is major, because I’ve seen other users voice the same concern. I love how each server has the freedom to create their own game. I like that concept and feel this is challenging and unique because there are some very creative servers out there. However, there is a downside; some servers are so creative that it isn't readily understandable what the goal is. It's frustrating when you enter a server, but have to leave because there are no instructions (or admin on duty) to provide instructions on what it takes to win. Please make it mandatory for the server developers/administrators to provide detailed instructions on what is required to win a match.

:bounce3:I want to strongly reiterate, I hope you guys don’t get the wrong impression. Even though I listed several bullet points for suggestions above, I truly love this game. I feel it's second to none in the combat simulator category. The suggestions are only intended to enhance the game play - Keep up the good work developers!!:bounce3:

Edited by scorpionz

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Okido, let's see here...

First and foremost: Yes, the action menu item for entering vehicles is sometimes a bit glitchy. However vehicles also have entry points. You HAVE to be by the correct door of a vehicle to be able to enter a certain position. Thus you can't enter the driver's seat of a car by walking up to its trunk.

Also I think one very, very, very, very, very important point is that a server isn't the same as a mission.

There are no 'Berzerk servers' providing people with vehicle passenger information. However it is a script in the Berzerk mission(s) that ANY server can run.

Also, the 'server goals' has 0%, nothing, nada, ingenting, to do with a server. It is MISSION SPECIFIC. And I can agree that lots of missions lack sufficient information about the mission. Sometimes lack any information at all. I'd say it falls on the server admins to make sure that all maps they choose to host are properly done, but other than that it is all the mission designer's fault.

As for all your other points I'd advice you to check the Suggestions Forum where posts like this belong. I think all of your topics have their own threads there already ;)

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