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Apouh

FLIR v1.0

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Did a big rewrite. Will share it tomorrow after more testing.

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should commander and maybe drivers have access to the FLIR as well?

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Did a big rewrite. Will share it tomorrow after more testing.

Hey Kju,

can you please add the option to have it available for all, meaning with or without vehicle and for yourself and/or squad. The tweaking using Q and E is nice, but it would be nice if you can save a good setting. As now every time you disable and enable the FLIR it goes to the default settings, which are not all that...

Thanks!

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I like this addon, but it needs reconfigurable keys!

The default keys are conflicting with my keysettings and I don't like to change my so used to keymappings!

That would be a very good thing if one could reconfigure the keys for this FLIR addon.

Otherwise great addon!

Best regards.

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Ok i need some advices.

Tel me which vehicles can handle FLIR vision and i realease an update very soon.

The MV-22 has one in real life and the ARMA2 Models shows one on the aicraft nose. Would be a great addittion. :cool:

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Kju, any update on the ETA?

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Did a big rewrite. Will share it tomorrow after more testing.

great :)

should commander and maybe drivers have access to the FLIR as well?

yea, I would like it for the helo pilot, I fly solo alot.

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It would be great to have this as the pilot of the AH-1Z, remember that they also have a FLIR, as a matter of fact the AH-1Z has a helmet mounted display that projects the FLIR image. Add HUD data like pitch indicator and targeting and ur a genious! Go 1 step further and have the cannon follow the pilots fov when he turns his head. That would be incredible and ideal for defense when masking behind terrain when your gunner is engaging armor with Hellfires.

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Updated !

I think about to make a "special version" for every units.

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Awesome work mate :D

Another feature you could add, would be a gib effect like in the real videos, is this possible?

I have a bit of a script

_unit = _this select 0;

_VelocityX = random 10;

_VelocityY = random 7;

_VelocityZ = random 10;

_direc = getDir _unit

~0.0000002

_gib001 = "HEAD_GIB" createVehicle getpos _unit; _gib001 setVelocity [_VelocityX,_VelocityY,_VelocityZ]

_gib001 setpos [ getPos _unit select 0, getPos _unit select 1]

_gib001 setDir _direc

_gib002 = "TORSO_GIB" createVehicle getpos _unit; _gib002 setVelocity [_VelocityZ,_VelocityX,_VelocityZ]

_gib002 setpos [ getPos _unit select 0, getPos _unit select 1]

_gib002 setDir _direc

_gib003 = "LEFT_ARM_GIB" createVehicle getpos _unit; _gib003 setVelocity [_VelocityZ,_VelocityX,_VelocityZ]

_gib003 setpos [ getPos _unit select 0, getPos _unit select 1]

_gib003 setDir _direc

(And so on for the other body parts)

deleteVehicle _unit

This needs conditions to first, check if the npc is dead, and second, to check if the npc is moving at a high volocity due to explosion.

Would you use this? :D

Edited by Flarmapoint 2

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Awesome work mate :D

Another feature you could add, would be a gib effect like in the real videos, is this possible?

I have a bit of a script

This needs conditions to first, check if the npc is dead, and second, to check if the npc is moving at a high volocity due to explosion.

Would you use this? :D

That would be awesome!

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No Flarmapoint i can't do that, i can't modelised anything... even a cube :D

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No Flarmapoint i can't do that, i can't modelised anything... even a cube :D

Im sure we can sort something out, also, you dont need to model anything, just open up a bis model in oxygen, and cut it into pieces, so you have the arms, legs, torso etc....

Thats it :D

If you can't do this, if i was able to get you the models, would you do this? :D

Here is a link to some free bis models, which you could use to cut;

http://www.ofpec.com/addons_depot/index.php?action=details&id=31

Edited by Flarmapoint 2

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Sorry Flarma but i have many addons to finnish.

Maybe you can find more help if you create a thread on this forum.

Good luck.

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Nice addon!

Could you experiment a bit with the "film grain" with this? I know the UAV through the UAV module uses it and i couldnt see it in this addon. Even if its there - i notice when i played around with it before that you can make the grain bigger and so get a more realistic grain/noise. More monitor-ish feeling. But it should be a very transparant effect so it doesnt bother, but just being there to enhance the realism feeling.

Would be very appreciated if you could take a look at that. :)

Thanks again for you work.

Alex

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Hmm when I run this mod my Arma2 crashes on start with the message:

"Include file dta\FLIR_keymapping.hpp not found."

But I have this file in @FLIR\dta so what am I doing wrong?

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Well, you can try to put the keymapping file in "ArmA 2\dta"

Not sure, not tested.

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Please make the FLIR optional whether or not you are in a vehicle or not. Restricting it to vehicles makes no sense and limits its use. Just make it an action to turn on or off.

Also, make it possible to save your FLIR setting after adjusting as the default ones are no good to get the optimum effect.

Otherwise great addon.

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Restricting it to vehicles makes no sense and limits its use. Just make it an action to turn on or off.

Very few infantrymen apart from Predator and the different Terminator-models are equipped with the system, and USMC has neither of those in their inventory. In my opinion that's a very good reason why it should be like it is, only for vehicles that would realistically have some kind of FLIR available.

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