S7_Mega 10 Posted July 23, 2009 New to the editor and have been reading as much as possible the last couple of days. I appreciate the time so many people have donated to help us newcomers. Can you use ALICE to spawn/despawn civialian populations as East or West approaches a city with a trigger? I am assuming it may be possible with a .sqf if scripted correctly. It would add tremendous atmosphere to a mission. Would anyone have an example or link? On the other hand, if I'm looking for specific civilian actions to be performed what is the most efficient process to have them spawn at predetermined locations? Then how do you despawn them? For example: A squad is traveling through a few towns on the way to an objective, civilians are seen as they ride through each town. Now they approach the objective city. A street is blocked by a car accident. As they approach the accident it also triggers insurgents entering the same city. Share this post Link to post Share on other sites
Daveyboy154 10 Posted July 23, 2009 I think the Ambient Civs module pretty much does this already. It only spawns Civs when the player is within a certain range and it spawns them according to the number of doorways nearby. So big towns have more than small towns. You can play around with the settings to have fewer or greater numbers of Civs, as described on the Biki: http://community.bistudio.com/wiki/Ambient_Civilians If you are familiar with spawning units (there are many threads on here about that if you aren't) then you can just as easily spawn Civs via triggers if you want extras. Hope that helps Dave Share this post Link to post Share on other sites