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Dead3yez

D3 WeaponFX

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D3 WeaponFX v1.1

Description:

This soundmod will replace all the personel weapons ingame. This excludes silenced weapons. It is designed to work with Vopsound, although it will run fine without.

Media:





SR1e5jWUCqE

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Changelog:

v1.0 (initial release)

- Sound for all handheld weapons (excluding silenced) and M2 + Dshkm

v1.1:

- M9, Makarov, tank cannons and M134 sounds added added

- Reworked AK, m136, m14, M24 sounds

- Adjusted volume of some sounds

- M203 sound fixed

Known Issues:

If you are running without Vopsound you will receive a message on startup saying that it is required. Although it will run fine without.

Credits:

vo.2 for letting me use his config as a template.

Blackhawk, Grimfist and Enad for beta testing.

Required Addons:

- VopSound 2.1 (optional)

Download:

3-animation.png

~5mb

Edited by Dead3yez

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Nice launchers' sounds. Is it possible somehow to only use that and have stock sounds for other weapons?

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Nice launchers' sounds. Is it possible somehow to only use that and have stock sounds for other weapons?

Use kegety's cpbo to unpck the config PBO, edit the config.cpp with notepad. Just remove/erase the brackets and the stuff inbetween them for all the other weapon classes, but the launchers.

Then create the pbo again. ;)

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Sure, but can I play then on a server that has vsignatures 1?

Thanks though.

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the M136 sounds really whimpy...

should be a really loud BANG when fired..

just search Youtube for Videos and compare your sound..

think the same for the SMAW

not sure there though since i´ve never been around one IRL.

M136 i have personal experience from though (or actually not a M136 wich is the US license made version of the swedish AT4 wich is the one i have experience from)

Edited by the_shadow

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I think it has a lot of potential, though some sounds just flat out hurt my ears--even from the video alone. Not hurting my ears as in horrible sounds, just a weeeeeee bit too "sharp" for lack of a better term for my ear drums. Then again, I always did want to go deaf in the middle of a great firefight on arma. :p lol.

But yeah, man, I think it's got a lot of potential for sure. Hope you continue developing and expanding in the future. :)

[edit] +1 on what Shadow said concerning some of the launchers. I had forgotten all about it. ;)

Edited by Yokhanan
forgot something...

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I think it has a lot of potential, though some sounds just flat out hurt my ears--even from the video alone. Not hurting my ears as in horrible sounds, just a weeeeeee bit too "sharp" for lack of a better term for my ear drums. Then again, I always did want to go deaf in the middle of a great firefight on arma. :p lol.

But yeah, man, I think it's got a lot of potential for sure. Hope you continue developing and expanding in the future. :)

[edit] +1 on what Shadow said concerning some of the launchers. I had forgotten all about it. ;)

Will work on the launchers for the next version and tweak some of the other weapon sounds too. I should be adding vehicle weapon sounds too.

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SR1e5jWUCqE



Some sounds that are being worked on for the next version. :)

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Ah much nicer, but the ?Colt .45? sounds a little quiet to me... Looking forward to the next version!

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the M136 still sounds terrible...

needs to be a MUCH harder and louder BANG

and remove that damn rocket sound!

M136 DOES NOT!!! fire a rocket!

it´s a grenade where about half the propellant goes out the back of the weapon to reduce recoil and the other half launches the GRENADE (wich is fin stabilized).

it does NOT have any kind of "swoooosh" sound anywhere or anytime!

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http://www.youtube.com/watch?v=Lm0azEG0CPY

Go to 5 minutes in and watch that. And note that it's not a rocket swoosh sound after they initial firing but the building falling apart...

This as well...

http://www.youtube.com/watch?v=-L1kdptD30k

Should sound pretty beastly imo...

That last one is probably the best demonstration.

Edited by SnakeGRNET

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Good initial work!

Some reason i find the tanks main gun too whimpy in all sound mods/ARMA2 stock. Dont know what it is. Like its not possible to get the good old ArmA zwaBANG power. There is no wrong in the sounds itself - they are great, but the volume/power/zwaBANG seems more timid than in ArmA so far.

Will see what the updated one does in-game though before i talk too much bollox. :)

Thanks again for the hard work. Appreciated!

Alex

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I think louder or at least more bass for the BOOM factor, maybe?

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need to be a lot louder and more BANG in it..

still sounds whimpy.

and yes, agree on the bass thing..

if you make it flip my subwoofer i will give it an "OK" stamp ;)

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still too low i think...

but i guess the only way to find out is to try it out myself.

but i would say you have to double the volume of the sound.

Edited by the_shadow

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is this ONLY the M136 sound or the entire sound pack?

*edit*

nevermind.. tried it..

try to raise the volume of all weapons.

especially the tanks and launchers.

the sound of the M136 itself is good but the volume is too low.

Edited by the_shadow

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is this ONLY the M136 sound or the entire sound pack?

Only the m136.

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