Keshman 10 Posted May 20, 2010 If the (director) of ACE adds BlackOps and desert mercs to ACE! It will be good, super, ..... Share this post Link to post Share on other sites
meade95 0 Posted June 3, 2010 I've noticed it seems when using this mod (Desert Mercenaries and BlackOps by SchnapsdroSel).....that when placing "Taliban" or "Terrorists" members on the map witin the editor....... It seems when playing they appear more as members of the "Gangsters".... Share this post Link to post Share on other sites
Nightrain 10 Posted June 3, 2010 I've noticed it seems when using this mod (Desert Mercenaries and BlackOps by SchnapsdroSel).....that when placing "Taliban" or "Terrorists" members on the map witin the editor....... It seems when playing they appear more as members of the "Gangsters".... This is a known bug. Its not that they are gangsters its just that the players character doesn't have the Headgear. This can be fixed using the setIdentity command but I don't know how. Share this post Link to post Share on other sites
meade95 0 Posted June 3, 2010 This is a known bug. Its not that they are gangsters its just that the players character doesn't have the Headgear. This can be fixed using the setIdentity command but I don't know how. Ok.....Hopefully someone will know how.. Share this post Link to post Share on other sites
therev709 10 Posted June 3, 2010 (edited) Ok.....Hopefully someone will know how.. you have to create a description.ext file. Here is a great description.ext maker with a user friendly GUI. In the description.ext file, there will be a configuration for classes, which will look like this: *Highlighted sections in Red are ares that you can edit class CfgIdentities { class [color="Red"]SAS[/color] { name="[color="red"]Ghost[/color]"; face="[color="red"]Merc_Face29[/color]"; glasses="[color="red"]b_TacticalGlasses[/color]"; speaker="[color="red"]Male01EN[/color]"; pitch=[color="red"]1.0[/color]; }; }; Then, in the init line of your unit you'll put this setIdentity "SAS"; The name will now display as "Ghost," they'll be using the Merc_Face29 (the skull mask) and be wearing tactical sunglasses. You can also set the voice as well as the pitch. Of course you just edit this as needed for your own guys. And you can set more than one unit to the same Identity, thus making it possible to have an entire clone army of Ghosts ;) Back to topic: love the units mate, CANNOT wait for the next update :D Edited June 3, 2010 by TheRev709 Share this post Link to post Share on other sites
Nightrain 10 Posted June 16, 2010 Is there a complete list of classnames anywhere. I mean one that has all the mercs, US Forces (seals, desert sf, army), and terrorists. I am mostly interested in the desert sf and US army units though. I looked in the readme but all thats in there is a list of stuff for the setIdentity command. Share this post Link to post Share on other sites
enad 11 Posted June 16, 2010 I'm curious if there's a full list of the class names for the head gear and such. That would be really awesome. Share this post Link to post Share on other sites
Nightrain 10 Posted June 16, 2010 I'm curious if there's a full list of the class names for the head gear and such. That would be really awesome. There is the v5 readme. I just want the actuall unit classnames. Share this post Link to post Share on other sites
Liam!!!! 10 Posted July 6, 2010 (edited) Is Schnap still alive? Not heard any updates from him in a while Edited July 6, 2010 by Liam!!!! Share this post Link to post Share on other sites
manzilla 1 Posted July 6, 2010 Is Schnap still alive? Not heard any updates from him in a while Just send him a PM if you want to know. Share this post Link to post Share on other sites
Nightrain 10 Posted July 6, 2010 Just send him a PM if you want to know. I did a while ago and he has answered since. :confused: Share this post Link to post Share on other sites
manzilla 1 Posted July 6, 2010 Then when he's ready to come back and answer, he will. Share this post Link to post Share on other sites
enad 11 Posted July 6, 2010 I love schnaps mercs. I hope he returns and makes some new ones for OA. :D Share this post Link to post Share on other sites
Undeceived 392 Posted July 28, 2010 There is the v5 readme. I just want the actuall unit classnames. Yes. I also am in the need of the classname lists of the addon... Can anyone tell me where I can find these names in the .pbo? Share this post Link to post Share on other sites
Calgar 10 Posted July 31, 2010 (edited) i found them out the hardway. Make a mission in the editor, place all the units you want to know on.. Utes for example. then save it as TEST or something. go to the mission pbo and unpack it. read the mission list, the troops will be written there. I'm sure there is a better way but i am no modder and thats the quickest way i thought of to get the names :S PS. many of the units are called "name"_3 and _6 and so on. dosn't state medic, assault. so one unit at a time is required if after a spacific one. Edited July 31, 2010 by Calgar extra info Share this post Link to post Share on other sites
Laertes 10 Posted July 31, 2010 Yes. I also am in the need of the classname lists of the addon... Can anyone tell me where I can find these names in the .pbo? In the class CfgVehicles section of the config.cpp. EDIT: Actually you'd probably be able to see a list of them in the class CfgPatches as well under 'units[] = {};' Share this post Link to post Share on other sites
therev709 10 Posted August 1, 2010 i found them out the hardway. Make a mission in the editor, place all the units you want to know on.. Utes for example. then save it as TEST or something. go to the mission pbo and unpack it. read the mission list, the troops will be written there. I'm sure there is a better way but i am no modder and thats the quickest way i thought of to get the names :S PS. many of the units are called "name"_3 and _6 and so on. dosn't state medic, assault. so one unit at a time is required if after a spacific one. Why do you have to unpack a pbo? I just saved it as Mercs_Test, went into my missions foldier (mydocs\arma2\missions) and opened the mission.sqm in notepad and had them all right there. I just wrote down the order that I placed them in the editor, and that was the order they were in the mission.sqm file. Share this post Link to post Share on other sites
Calgar 10 Posted August 1, 2010 Oh i didn't, sorry, i remember opening the PBO to edit the mod itself and remembered it as part of the method i used. My bad. Indeed i only viewed the file in the mission save via notepad also. Share this post Link to post Share on other sites
Undeceived 392 Posted August 2, 2010 Thanks for your answers, guys! :) In the meantime I helped myself using Cyborg's tool here. http://forums.bistudio.com/showthread.php?t=90994&highlight=show+classnames This really is cool! :) Share this post Link to post Share on other sites
ray243 11 Posted August 3, 2010 It seems to crash when I use them in OA. And it crashes randomly..... Share this post Link to post Share on other sites
Nightrain 10 Posted August 3, 2010 (edited) It seems to crash when I use them in OA. And it crashes randomly..... You are using combined ops right. I have been using these in OA fine, my game didn't start crashing till I started to use the UKF stuff. Edit: Well when trying to use the conversation feature w/the middle eastern terrorists, my game crashed. :( Hopefully schnap returns and updates these. Edited August 3, 2010 by Nightrain Share this post Link to post Share on other sites
zeroxox2 10 Posted August 24, 2010 i have 2 questions 1. is there a thing to make the mercenaries in premade groups 2. is there a way i can buy the mercanaires in warfare Share this post Link to post Share on other sites
therev709 10 Posted August 24, 2010 (edited) Some wip pics of what will come with the next update (that will also include an ACE config for full compatibility):http://img684.imageshack.us/img684/2043/desertsf.jpg http://img693.imageshack.us/img693/3605/wdlspecialist.jpg http://img378.imageshack.us/img378/6792/desertsf3.jpg http://img175.imageshack.us/img175/3658/desertspecialist.jpg ^ that was five months ago . . . any sitrep? Edited August 24, 2010 by Rellikki Share this post Link to post Share on other sites
zeroxox2 10 Posted August 24, 2010 how can i buy the units in warfare Share this post Link to post Share on other sites