Jump to content
Sign in to follow this  
schnapsdrosel

BlackOps and desert mercs

Recommended Posts

is it possible to give yourself the helmet worn by the assault grenadier/rifleman? you know the tan one with the goggles on top. i see it's used by some of the models but it's not one of the scripting options.

thanks

edit:

well what im really trying to do is this:

in the 1st pic you can see the USMC unarmed soldier model is the same as the merc guard except for the camo.

http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2118-48-32-39.jpg

the goal is to have the assault rifleman model use the camo of the merc guard essentially creating a (not very accurate) US army soldier, until dedicated army dudes are made.

http://i139.photobucket.com/albums/q295/macmeister92/arma22009-07-2118-53-56-34.jpg

^^here you can see the merc guard with the assault rifleman

Edited by AnimalMother92

Share this post


Link to post
Share on other sites

YES!!!! XM8s!!!

Share this post


Link to post
Share on other sites

I must be missing something I tried putting this in the init line of the unit to change helmets but got error with script?

this set identity "Pro_Helmet";:confused:

Share this post


Link to post
Share on other sites
I must be missing something I tried putting this in the init line of the unit to change helmets but got error with script?

this set identity "Pro_Helmet";:confused:

its a typo

should be:

this setIdentity "Pro_Helmet";

NO SPACES in the setidentity

Share this post


Link to post
Share on other sites
What makes you think they are not in this release?

Well, i made a quick test in the editor, But could not find any unit with the sf helmet. I checked all units in these cathegories Bluefor/Mercen../Desert & Black, but found nothing... Do i have some kind of "broken" version or am I blind as usual? :D

EDIT: Now i understand the sf thingy, The glasses menu :D Brilliant, Sorry for bothering

Edited by Nixo
found out how to

Share this post


Link to post
Share on other sites

Good job! :bounce3:

A few remaks:

  • please binarize the addon
  • check the rpt for errors
  • sign the addon
  • please outsource cfgModels and cfgSkeletons to a model.cfg (part of binarization job)
  • please change these two inheritance in configs:

class CfgFaces
{
...
class Man
{
 class Custom

to

class Man;
class Custom;
class CfgFaces
{
...
class Man: Man
{
 class Custom: Custom

Updating base class Custom->, by bb_mercs_desert\config.cpp/CfgFaces/Man/Custom/

Updating base class Default->, by bb_mercs_desert\config.cpp/CfgFaces/Man/

Share this post


Link to post
Share on other sites

aaaaaweeeeesome. just what i wished for. there are around 24 different classes (though the black ops all look almost alike but still, different stock weapons) and love them very very much. thank u so maaachooo :)

one thing i wish would be the case - if the mercs and black ops could also be on both sides. not just the USMC.

i thought about fighting against the mercs or blacOps and i can't do that as marines, as far as i can tell. am i wrong?

if the mercs and BlackOps where "independant" (not USMC or OPFOR) so i can set who they are friendly to than that would be amazing....

is it possible to make them available as independent??

Edited by topeira

Share this post


Link to post
Share on other sites
aaaaaweeeeesome. just what i wished for. there are around 24 different classes (though the black ops all look almost alike but still, different stock weapons) and love them very very much. thank u so maaachooo :)

one thing i wish would be the case - if the mercs and black ops could also be on both sides. not just the USMC.

i thought about fighting against the mercs or blacOps and i can't do that as marines, as far as i can tell. am i wrong?

if the mercs and BlackOps where "independant" (not USMC or OPFOR) so i can set who they are friendly to than that would be amazing....

is it possible to make them available as independent??

If you wanted to fight the Blackops/Mercs as the Marines, here's what you do:

Set up your group of Blackops and Marines. Now, take a high-ranking OPFOR unit like a Colonel, higher than any of the Blackops.

When you are setting up things such as the skill level, there is a slider for "probability of prescence." Lower it to 0%.

Group the OPFOR unit with the Blackops so that the OPFOR guy is the Blackops group leader.

Now, when you start the mission, the OPFOR guy won't be there due to the 0% probability, but the Blackops will function as an OPFOR unit.

Share this post


Link to post
Share on other sites

Any possibility of some mercenaries kitted out in woodland gear? Thinking of using them as CIA/PsyOps/general intelligence operatives and the like.

Share this post


Link to post
Share on other sites

oac_r_fr_and_usmc_inf_bb_mercs_desert.7z

Contains replacement both for USMC and FR.

Key and sign file.

1) Put the extracted files directly in your A2 folder.

2) Result is: .\arma2\x\oac\oac_replacements_a2_units\addons\*.pbo

3) Load via -mod=x\oac\oac_replacements_a2_units;

Share this post


Link to post
Share on other sites
If you wanted to fight the Blackops/Mercs as the Marines, here's what you do:

Set up your group of Blackops and Marines. Now, take a high-ranking OPFOR unit like a Colonel, higher than any of the Blackops.

When you are setting up things such as the skill level, there is a slider for "probability of prescence." Lower it to 0%.

Group the OPFOR unit with the Blackops so that the OPFOR guy is the Blackops group leader.

Now, when you start the mission, the OPFOR guy won't be there due to the 0% probability, but the Blackops will function as an OPFOR unit.

he he. that's clever. would have NEVER thouht of it myself :P

thanks. will try that soon.

Share this post


Link to post
Share on other sites

Great release mate! these are great and I have added them to my realism units mod!

Share this post


Link to post
Share on other sites
oac_r_fr_and_usmc_inf_bb_mercs_desert.7z

Contains replacement both for USMC and FR.

Key and sign file.

1) Put the extracted files directly in your A2 folder.

2) Result is: .\arma2\x\oac\oac_replacements_a2_units\addons\*.pbo

3) Load via -mod=x\oac\oac_replacements_a2_units;

ummm.... im really new to mods and i barely play MP so i need to ask this out of noobness -

what does this mean? what is that file?

i know that the KEY is for MP so its available online, but im not sure what these files are, what's the difference between the files on the OP and the files here and what are they good for...

Share this post


Link to post
Share on other sites
Load via -mod=x\oac\oac_replacements_a2_units;

Looks fairly annoying for a mod line? Doesnt the good old system work?

Share this post


Link to post
Share on other sites
Isn't the M8 all but discontinued?

I believe they were replaced with the SCAR!

Share this post


Link to post
Share on other sites

vengeance1

As I understood, it's just a face. Use 'setface' to change it.

Share this post


Link to post
Share on other sites
vengeance1

As I understood, it's just a face. Use 'setface' to change it.

Ahh, thanks for taking the time to answer my question. Much Appreciated.;)

Share this post


Link to post
Share on other sites

Updated the replacement - changes:

* Split into USMC, FR and team razor.

* Split into BlackOps and Desert Mercenaries for each of the above.

Make sure to only have one for each type group active.

Schnapsdrosel can you pretty please release an update ASAP that is binarized (and

signed). Otherwise the access of RPT messages make it unusable during testing. :(

@Alex72

Read: CAA1 - Questions Answered. ;)

@Schnapsdrosel

Please give the p3d files a description naming in the future.

It was quite time consuming and annoying to find out what is what. :|

Edited by kju

Share this post


Link to post
Share on other sites
Read: CAA1 - Questions Answered.

mmyeah, maybe for newcomers. :)

Time to test the units. Looks very nice. Thanks Schnaps!

Alex

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×