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bangtail

Briefing etc not showing for the whole group.

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Hey there,

The main guy in my group always sees the briefing, objectives etc but if I die and respawn, I can no longer see them. Anyone know why this might be?

Cheers,

Eth

Edited by BangTail

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Combination of poorly designed mission and poorly coded task-system.

Since tasks disappear upon death they'll have to be re-initialized and set to their correct value for all respawning people.

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Combination of poorly designed mission and poorly coded task-system.

Since tasks disappear upon death they'll have to be re-initialized and set to their correct value for all respawning people.

Tx Mr. Condescending. We can't all be 'experts' on the briefing system like you obviously are /sarcasm off.

So, out of interest, does this mean I have to execVM the briefing for each player?

Eth

Edited by BangTail

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There are some topics on it in the mission editing forum. I haven't seen any really solid example of how to do it, but there was some good code snippet that tracks respawning soldiers, so that you can re-run the briefing.sqf for the respawning soldier.

I'm not sure if one has to manually sort which tasks are complete or not after that. I'd think so. I can't try myself since I'm still two weeks away from getting back to my game, but it seems to me it can't be done more easily than those kind'a complex ways.

So we mission-makers have to compensate for a poorly coded task-system by workarounds, but at least it *can* be worked around ^^

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There are some topics on it in the mission editing forum. I haven't seen any really solid example of how to do it, but there was some good code snippet that tracks respawning soldiers, so that you can re-run the briefing.sqf for the respawning soldier.

I'm not sure if one has to manually sort which tasks are complete or not after that. I'd think so. I can't try myself since I'm still two weeks away from getting back to my game, but it seems to me it can't be done more easily than those kind'a complex ways.

So we mission-makers have to compensate for a poorly coded task-system by workarounds, but at least it *can* be worked around ^^

I had a read about it over on OFPEC and it seems that they have found a way around it.

Here's the link for anyone who needs it :

http://www.ofpec.com/forum/index.php?topic=33468.0

Eth

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