Fcn 10 Posted July 18, 2009 What I want to accomplish is at the start of the mission, player controlled tanks roll forwards at a very slow pace, after 15 seconds, player drivers regain control. Any advice? Share this post Link to post Share on other sites
Inkompetent 0 Posted July 18, 2009 You'll have to make that an intro sequence I think, and then make it switch to the mission. Might work to just use disableUserInput or what it's called to prevent the players from doing anything, and moving them by script, but I'm unsure if you can do any kind of movement aside from teleporting and forcing them to watch a certain direction with that. Share this post Link to post Share on other sites
Fcn 10 Posted July 18, 2009 I was considering using a setvelocity, but I don't know anything about it. Share this post Link to post Share on other sites
f2k sel 145 Posted July 18, 2009 you could cheat, create two tanks t1 the player and t2 the ghost. in the init of t2 place t1 attachto [t2,[4,0,0]];deletecollection t2 place a waypoint on t2 and set to limited speed and in then another some way off. in the second waypoints in act box put detach t2;deleteVehicle t2 It may not look so good on rough ground, I tried putting the tanks ontop of each but the don't move. If you want the tank to move slower use t2 forcespeed 2 Share this post Link to post Share on other sites