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Quick movement question

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What I want to accomplish is at the start of the mission, player controlled tanks roll forwards at a very slow pace, after 15 seconds, player drivers regain control.

Any advice?

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You'll have to make that an intro sequence I think, and then make it switch to the mission.

Might work to just use disableUserInput or what it's called to prevent the players from doing anything, and moving them by script, but I'm unsure if you can do any kind of movement aside from teleporting and forcing them to watch a certain direction with that.

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I was considering using a setvelocity, but I don't know anything about it.

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you could cheat, create two tanks t1 the player and t2 the ghost.

in the init of t2 place

t1 attachto [t2,[4,0,0]];deletecollection t2

place a waypoint on t2 and set to limited speed and in then another some way off.

in the second waypoints in act box put

detach t2;deleteVehicle t2

It may not look so good on rough ground, I tried putting the tanks ontop of each but the don't move.

If you want the tank to move slower use

t2 forcespeed 2

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