Muzza 0 Posted July 18, 2009 I am so unbeleivably pissed off i can hardly find the words to express myself. Again i am attempting to take out the main base camp, again with no artillery support. Again i am trying desperately in the woods to find an outdated anti-tank weapon to get an impossible shot through the vegetation at a t72 that instantly kills a member of my squad a few seconds after every time i reload. Again callsign boomerang told me they would attack on my order, when actually they drive senselessly into tank fire of their own accord. I have completely, utterly had enough of this game. My third attempt of manhatten was sucessful, i lured the infantry of the main camp to the woods where i awaited and when i was done 4 m1a2 tusks drove past the frint of the camp finnishing the rest, i assumed that they were callsign boomerang. All i had to do was search the safehouse. I was told to RTB, but i searched the safe house anyway for that ground breaking evidence, which i was told to retun to base with. When i returned the game ended and the final evidence was not collected. I was unbeleivably angry because i then had no option to reload a previous savegame. So i tried again. And again. And again. And again. Each time the game fails, breaks, and tortures the player who is at the mercy of what game mechanic will dissapear next. A mixed radio conversation of 3 intermixed dialogues as the player is unable to issue commands to his team for 1 minute in the middle of a crossfire? -done. A bug where as soon as the player changes to a non-leader character commands are given for each member to enter vehicles randomly dispersed across the map? -ruined one attempt. A playthrough where no radio contact is had atall between the player and command, breaking the langusina escort? -ruined another. I love ArmA, but i have honestly never been so dissapointed by a game in my life. I eagerly await BIs response to the campaign, the last i heard was 'we are still ironing out a few things befroe release' Share this post Link to post Share on other sites
manzilla 1 Posted July 18, 2009 Wow that really blows. I just played Manhattan again yesterday and had no problems. Share this post Link to post Share on other sites
v11cu96 10 Posted July 18, 2009 (edited) Just completed the base camp today, wasnt so hard in the end. Earlier I had aquired RPG launchers with 3 rounds each for all of my squad (except for the machine gunner.) I found these at an ammo box (in the tent) at the outpost just west of the castle ruins - the one with two armed UAZs parked outside. First attempt to take the main base I approached the camps from the east (coming out of the woods) Not bad, but it proved too hard to get a clean shots and track targets. The T-72 chewed me up too!.. So in the end I moved by team around the wood to the northen hill (near the dam) Took control of my Marksman (left the rest of the squad in the wood behind the hill out of harms way). moved to the top of the hill, so im looking south at the base, because of the hill's slope I could even lie prone without long grass obscuring my Scope view. Another reason the north hill is good choice is because the static MG defences are also facing south and south-west so they cant get you. First shot was at the T-72's Gunner, if you miss - or hit the Tank commander insead, the gunner will turn in and probably mow you down with MG fire - so be sure to save the game before you fire off the first round. Once I sniped the gunner, the T-72 was usless, so I proceeded to wipe out most of the camps infantry, a couple of stray soldiers appraoched my position, so I retreated back down the hill to my squad, who promptly killed my persuers. I went back round to the eastern woods (my first approach) to mop up. The BMP on patrol was a bit tricky I destroyed it by standing behind a tree lol - and using 'Peak-a-boo' with the rocket launcher, the crew bailed after 3 hits. I blew away the now disabled T-72 using the same method - (just for the hell of it) The static MG defences were easy I snuck up behind them for some close quarters handgun assination. I had a horrible time pinpointing the location of the Camps leader and an AA soldier - lurking in the long grass. - they kept picking me off. (It was now dusk and they dont show up well with NV goggles if they aint moving) Killed them in the end, then pinched one of their Urals to drive back though woods to my parked Humvee - then back home to the Big Crapple (in the dark with very little ammo left). :) Finally ..... Edited July 18, 2009 by v11cu96 Share this post Link to post Share on other sites
WhisperingDeath 10 Posted July 18, 2009 After my 3rd day on Manhattan I, too, have given up. I kept waiting for the game to get fun, instead it's a chore. After all the flack ARMA took for being released buggy, how HOW could they have released ARMA 2 in such an unplayably buggy state. When I play ARMA2 I don't feel like I'm playing soldier in a relaistic simulation, I feel like I'm in a puzzle game where I must navigate a minefield of bugs in order to complete a mission. Operation Flashpoint played better 10 years ago than this warmed-over piece of crap plays now. This game goes in my top-10 worst game purchases ever. Share this post Link to post Share on other sites
MasterChief096 10 Posted July 19, 2009 You guys need to chill. Bugs will get fixed. Developers will tell you its impossible to spot all the bugs before release, that it takes releasing it for some bugs to actually go through. Keep in mind they are probably playing the game on all the same computers w/ the same hardware, so all the bugs and everything that everyone experiences were impossible to catch. I'm having a lot of fun in the campaign. Share this post Link to post Share on other sites
Vassago 0 Posted July 19, 2009 (edited) You guys need to chill. Bugs will get fixed. Developers will tell you its impossible to spot all the bugs before release, that it takes releasing it for some bugs to actually go through. Keep in mind they are probably playing the game on all the same computers w/ the same hardware, so all the bugs and everything that everyone experiences were impossible to catch. I call bullshit. I've been a game developer for 10yrs. ArmA2 should not have shipped with the campaign in this condition. It's literally unplayable. You MIGHT be lucky once or twice and make it through. But I've restarted the entire campaign 15 times since I bought it and EVERY SINGLE TIME I get stuck from an AI or script bug. I don't care what kind of hardware they're using, the campaign should have been tested for 2-3 months, over and over and over, on varying hardware. Stop making excuses for BIS. These problems are so severe and so widespread, only a fool would think they didn't know about them before release. Technically, since the game doesn't live up to it's sales promises (you know, like FINISHING THE GAME), we could file a class-action lawsuit against the Publisher, 505 Games. Edited July 19, 2009 by Vassago Share this post Link to post Share on other sites
v11cu96 10 Posted July 19, 2009 (edited) I call bullshit. I've been a game developer for 10yrs. ArmA2 should not have shipped with the campaign in this condition. It's literally unplayable. You MIGHT be lucky once or twice and make it through. But I've restarted the entire campaign 15 times since I bought it and EVERY SINGLE TIME I get stuck from an AI or script bug. I don't care what kind of hardware they're using, the campaign should have been tested for 2-3 months, over and over and over, on varying hardware. Stop making excuses for BIS. These problems are so severe and so widespread, only a fool would think they didn't know about them before release. Technically, since the game doesn't live up to it's sales promises (you know, like FINISHING THE GAME), we could file a class-action lawsuit against the Publisher, 505 Games. You call ballshit? While the Campaign is pretty sloppy, its no where near as unplayable as you make out. If you were really a dev then you should be able to understand the complications of having a dynamic enviroment like Arma, (as opposed to having everything scripted and linier like C.O.D.) There is bound to be some anomalties because its simply not possible to test every approach that a player might try - the possible combinations are infinate. Ditto for PC hardware so I'm not even going to bother discussing it Lawsuit? LOL, if you are not happy wit the game you can return it to the publisher for a full refund. Please explain why they need to compensate you? Imagine if eveyone could start sueing software developers for bugs, we would no longer have a software industry and you'd be out of a job mate. Which Developer do you work for?, what is you role? and what titles have you work on that are so flawless and bug free? Please dont tell us you work on Console or Mobile games. Edited July 19, 2009 by v11cu96 Share this post Link to post Share on other sites
Jimmy the Saint 10 Posted July 19, 2009 I agree, you cannot foresee every single event in all the (campaign) missions. Today for example I played the "Manhatten" mission and I was at the LZ Jersey, waiting for the Mi-24 Hind from the CDF to pick up the "package". The first time, the chopper arrived just in time, but one of my teammates got killed. The second time, I could see from a distance how the helicopter got shot down and a third time, the helicopter got damaged near the LZ by those arriving enemy jeeps and started to get out of control, spun around and could not fly away. The fourth time it worked perfectly. Anyway the key to solve such complex mission is the save function. And by the way, callsign "Boomerang" is just a LAV-25 vehicle supposed to support your attack at the main base. You cannot expect that vehicle to handle an APC and a T-72 tank alone. :) Share this post Link to post Share on other sites
manzilla 1 Posted July 19, 2009 Hmmmm. If it's so broken why could I get thru it? Buggy... yes. Unplayable... Oh c'mon, enough of the dramatics. Share this post Link to post Share on other sites
Jimmy the Saint 10 Posted July 19, 2009 Hmmmm. If it's so broken why could I get thru it? Buggy... yes. Unplayable... Oh c'mon, enough of the dramatics. I have to agree with you. Because the missions in this game seem to be heavily scripted and bound to a dynamic A.I. it is at times just not predictable, what may happen, is happening, or what did happen within a mission. :) Share this post Link to post Share on other sites
Vassago 0 Posted July 19, 2009 what titles have you work on that are so flawless and bug free? I didn't once say the games I've worked on were flawless, so pay attention. But not a single game I've worked on has had game-stopping bugs like ArmA 2 does. I CANNOT finish the ArmA 2 campaign, period. As I said, I've tried, fifteen times and it fails every single time. Sp sorry to break it to you Manzilla, but it's not drama, it's fact. I will say though, that the online component of ArmA seems fine. I don't have any issues with it, but that's also likely because there's no AI... You can't use an open-ended landscape as an excuse for allowing bugs to slip by. Every other open-ended game I've played has never had bugs so severe that you could not complete them. - Battleground Europe - Eve Online - Fallout 3 - Fable 2 - Grand Theft Auto 4 - Assassins Creed - Infamous Hell, even the original Operation Flashpoint & expansions. These are all HUGE "sandbox" games, where you can do what you want, how you want, where you want. Open expanses of terrain that you're free to explore. You know what? Not a single one of them had bugs that kept you from completing the game (or progressing, as in the case of MMO's). Arguing that some of the titles are console games also has no merit, so please don't try. The errors we're getting in ArmA are fundamental in nature. Core issues that have no relevance to PC hardware whatsoever. Scripting errors, physics errors, etc - they all stem from the engine itself and the developers scripting/coding them. The fact that I said we could sue the publisher is very true, but it's not something I'd do. More of an anger statement. In the U.S we have something called the Better Business Bureau. Their responsibility is to ensure consumers don't get screwed over. They make sure businesses operate in an ethical, trustworthy manner, so buyers get what they are promised. In the case of ArmA2, we're promised a full campaign. Since it doesn't work and the developer/publisher have given us no feedback on it's status, you could technically sue them or at the very least, have the BBB order a mandate for them to fix the target issues by a certain date. But like I said, that's a low blow. Not something I'd actually do. Although it's grossly disproportionate money-wise, the car example sums it up nicely. Say you bought a new car and it seemed to work for a day or so. Then it stopped driving for some reason. You call the dealership, but no one picks up. You leave messages but get no replies. "What the hell?". Oh wait, the car still drives in reverse and the stereo works great, so that should be good enough, right? The dealership shouldn't have to explain things to me, or fix the issue quickly, is that it? Fact is, we've paid for something that a large portion of us simply cannot use. If BIS would make a public statement about what the hell is going on, it would ease most of the tempers and angst in this forum. There's a lot of pissed of people here, myself included, that want to be ensured that these issues are being worked on, above all else. Share this post Link to post Share on other sites
Jimmy the Saint 10 Posted July 19, 2009 Sorry, but the last post made me smirk. Share this post Link to post Share on other sites