DFP 0 Posted July 18, 2009 how do i make so that an opfor doesnt shoot until i've captured an objective? im trying to have so that the artillary starts shooting only after i've captured a city ---------- Post added at 05:17 AM ---------- Previous post was at 04:28 AM ---------- sorry, wrong forum Share this post Link to post Share on other sites
freddern 0 Posted July 18, 2009 Try setting this setCaptive true in every Blufor unit and in the trigger that is executed when you have done the objective, set in init this setCaptive false Maby there is a better way....:j: Share this post Link to post Share on other sites
fabrizio_t 58 Posted July 19, 2009 (edited) disableAI. Alternatively enableSimulation false It really depends on what you have to do. Edited July 19, 2009 by fabrizio_T Share this post Link to post Share on other sites