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Kyle_K_ski

Making windows clear, opening ALL doors...

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How do I open up all of the doors supplied in the default buildings, so that the player/AI have access to all of the rooms?

Also, sometimes I see buildings whose windows are covered in a painted texture so that it's not see through. Yet, that same building might be located elsewhere, and the window that was painted in its neighbor is now clear. Is there something that I need to enter in a building's init line that will make its windows clear, so that we can see into/out of the rooms?

I'm planning on making an urban ops mission, and I want to maximize as many building's rooms and windows as possible. My searching of the forums hasn't revealed anything to me in regards to these concerns.

Any and all help greatly appreciated!

Thank you!

:)

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