Jump to content
Sign in to follow this  
Rexxenexx

How do you spawn a Hawk?

Recommended Posts

I can spawn other animals with createUnit, but when I try to do the hawk I get "bad vehicle type Hawk".

Share this post


Link to post
Share on other sites

the hawk is not set up as an animal like the seagul. I guess it's more like an environment effect. camCreate might work, but I'm not sure if "hawk" is the right classname.

Just guessing.

Share this post


Link to post
Share on other sites

I'll try that. I was going off this page for the names. Also when you place an animal they stand still just moving their head, the Goat for example. I need to experiment more.

Share this post


Link to post
Share on other sites

I've been curious about this to, like when building in the editor to watch the AIs reaction easier i wanted to set the player as the famous "seagull" or "crow" so i can just fly around and keep track of the AI.

Share this post


Link to post
Share on other sites

It is camCreate "hawk". Hes pancaked on the ground but he chirps. ;)

Share this post


Link to post
Share on other sites

Ok, scripting just ain't me at this point, so can someone explain how I can convert an independent unit into a seagull, that I can then set some waypoints for (is this possible?)?

Have played with variations of CreateUnit in the Init line, to no avail

http://community.bistudio.com/wiki/createUnit looks a little different to the tooltip that pops up in the ARMA2 editor.

Endgame is that I want to use AtachTo on the seagull for something small (like a cow, gosh dang there are no pigs in ARMA2...), so a chopper as the spawn unit doesn't cut the mustard....

Edited by gnarly_rider

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×