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MortenL

Spawn script after completed trigger

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Hey everyone, i placed some hostiles in a town, when the town has been cleared i want the next town to spawn the units that i want.

I placed some units inside a marker on town 2, is it possible to just say "spawn units within marker" and then syncronize it with the trigger that completes after all opfor has been removed?

Help will be greatly appreciated.

If thats not possible then please guide me in another direction to fill up the town with hostiles.

Thanks in advance!

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Well, it *might* work if you set the condition of the units' presence to that a certain variable has to be true, which the completion of the first town-clearing will make true.

Some other person had trouble with the same stuff, but I don't know if he ever solved it. It might be so that the 'condition of presence' is only run once at mission-start, but it keeps checking through the whole mission you are in luck.

Otherwise you'll have to manually spawn them all by script afaik.

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Well, it *might* work if you set the condition of the units' presence to that a certain variable has to be true, which the completion of the first town-clearing will make true.

Some other person had trouble with the same stuff, but I don't know if he ever solved it. It might be so that the 'condition of presence' is only run once at mission-start, but it keeps checking through the whole mission you are in luck.

Otherwise you'll have to manually spawn them all by script afaik.

I wonder what EVO does? :o

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