gonza 8 Posted July 15, 2009 (edited) Pitch : to be simple this mission sound like battlefield 2 missions type with some features to make the game more tactique and improve teamplay the biggest gameplay difference between BF2 is that you must take sectors by order (so it create a front-line) and you can not respawn on sectors (replaced by a respawn vehicle) in this mission you must capture 4 sector in order you can respawn on your leader , in a respawn vehicle or at base you can play with AI or not for exemple 6 player could take a team leader slot and control IA (IA will respawn on leader) it great to learn IA control Objective : 4 points to capture By order (it create a front-line) Teams : mission TvT 15 vs 15 2 sides (RU/US) 3 teams of 5 members per side team composition : 1 leader,1 medic,2 AT,1 MG weapons limited to increase middle range and close combat (M16/AK107,M136/RPG18,M240/PKM,M16acog/AK107PSO) Vehicles by side : (you can chose to play in infantry only at the start of the mission) : There is a vehicle respawn system 1 respawn vehicle 2 brdms 1 tank 1 car MG 1 transport chopper How to Win : you win 1 point by sector / 10 sec to win you must have more point than the other side at this end of the mission Respawn System : when you die you must choose one of this 3 possibility 1 - you can respawn on your leader if alive 2 - you can respawn in the repawn vehicle 3 - you can respawn at you base (start base) Download SC30_Colline_BIA_beta_2_pvp.Chernarus.pbo it is a beta but it work well we have tried it with 15 players without any problem I'm waiting your feedback Edited July 15, 2009 by gonza Share this post Link to post Share on other sites
DeutschRitter 10 Posted July 15, 2009 I cant download it. the link doesnt seem to work?! Share this post Link to post Share on other sites
hunterman52 10 Posted July 15, 2009 ok download link is workin im gonna give this map a test ill post back in bit if i remember to :p Share this post Link to post Share on other sites
=SEALZ=Gen.***1cem@n*** 0 Posted July 18, 2009 these look like the AAS maps that sputnik used to make alot of. AAS is fun if you have enough people.. Share this post Link to post Share on other sites
galzohar 31 Posted July 18, 2009 I don't know how good of an idea it is to totally restrict weapons. If for example people want sniper rifles, then it's probably because the mission you made requires sniper rifles, and keeping them out is wrong. If your mission is designed for close combat etc, then people will naturally not pick sniper rifles. Did you include loadout saving so you don't have to re-pick weapons every time? Share this post Link to post Share on other sites
gonza 8 Posted July 24, 2009 this mission was played a lot off time on amra 1 and before weapon restriction every body took a sniper rifles because in arma sniper rifles are realy strong for this type of mission Did you include loadout saving so you don't have to re-pick weapons every time? no because it is the soldier class who give to you the type of weapon Share this post Link to post Share on other sites
galzohar 31 Posted July 24, 2009 It's not sniper rifles being overpowered, it's assault rifles being underpowered. Right now hitting (or even seeing!) someone at 200-300m without magnification is unrealistically way too hard. Share this post Link to post Share on other sites
Defunkt 431 Posted July 24, 2009 Sounds nearly perfect gonza. Does the mission end when one side has all four objectives? I would suggest that it's not much fun to try and claw back from such a setback. Share this post Link to post Share on other sites
gonza 8 Posted July 25, 2009 Sounds nearly perfect gonza. Does the mission end when one side has all four objectives? no because the last point is near the base (vehicle/weapons) so normaly it will be easy to defende/take it for the side who is losing and I like to let possibility to player to won the mission at the last minute (in our tests there was a lot of reverse situation (a lot of time, team who lose during a long time finally won the mission)) in a future version I will add medic revive system Share this post Link to post Share on other sites