JuggernautOfWar 1 Posted July 14, 2009 Would it at all be possible in this version of the game engine to make variable throttle/collective? Share this post Link to post Share on other sites
Scrub 0 Posted July 15, 2009 I believe they are considering it, check the bug tracker, there's a post with some comments by Suma. Share this post Link to post Share on other sites
max power 21 Posted July 15, 2009 What do you mean by variable throttle / collective? Share this post Link to post Share on other sites
Murklor 10 Posted July 15, 2009 Instead, what do you mean by variable throttle/collective? Non keys? I use the 360 controller pushers for full analog control, works perfectly. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted July 15, 2009 As in if I have a throttle control unit I'd like to be able to apply variable thrust/collective. Also it'd be nice to be able to apply variable collective/thrust with the keys, like in OFP. Share this post Link to post Share on other sites
manberries 0 Posted July 16, 2009 I would like that very much, I would also like a constant throttle. Its kind of annoying when i release q and my plane drops to near stall. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted July 16, 2009 Yes, if you had variable throttle like in OFP the throttle would "stick" to where you left off the throttle. This is very similar to vehicle controls in a Source game called "Red Orchestra". Share this post Link to post Share on other sites
manberries 0 Posted July 16, 2009 ^ ah i see. I would like flying to be a bit more like FSX. Where i could set the throttle and just keep the plane, or helicopter, orientated correctly and it should fly normally. It would also make joystick flight much more accessible. A slight off topic side note on that though. My js pulls a tad to the left continuously. I have re calibrated it over and over without result. Someone said i should take it apart and stretch one of the springs but I'm not so sure how to do that. Any suggestions? Share this post Link to post Share on other sites
nkenny 1051 Posted July 16, 2009 Improved airplane HUD visibility.Direct analogue throttle and brake for airplanes now available. Optimization: Reduced frame stutter near map borders. Sea surface was not rendered in NE area out of map. Terrain surface was sometimes using wrong parallax map. Grenade can destroy a building just by impact Radio echo elimination Team switch did not work when player died More flexible configuration of Flares in the config (brightness, size) Reduced AI detecting slowly moving enemy vehicles by ear. Prevent killed units reporting who killed them. Emphasis my own. -K Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted July 16, 2009 HOLY CRAP I hope that's gonna happen soon! Now I really can't wait for the patch. XD Thanks for the info man. Share this post Link to post Share on other sites