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Carpaazi

Cars dropping on tents...

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So...*gaugh*...i got a tent near radio tower and players need to collect a map file inside the tent, but guess what...

because i use "ambient civilian vehicles" module, a TRUCK has dropped right over the tent 2 times now...

Can someone explain to me how to prevent this with a trigger, because there is some way to determine an area where animals/vehicles/civilians won't appear.

I tried to play with the trigger named ZORA i found from the SP campaign that seemed to do this, but without success...or then i did something wrong.

If someone just expalins what i need to write inside the module,and into the trigger, i can take it from there

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Well i could, but there should be some setup for the module to determine where the civilian cars/animals can or cannot appear, and since my missions usually takes players to sightseeing trip its pain in the ass starting to place the vehicles yourself, and doesn't the AI civilians use the cars that you place with module too?

Think i place some vehicles myself for now, but this would be a good thing to know how it works, if someone has any idea =)

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http://community.bistudio.com/wiki/Ambient_Civilian_Vehicles

* blackList = <array>; - object classes which will be excluded from list of building around which cars are generated.

Example: BIS_silvie_mainscope setvariable ["blackList",["house1","house2"]];

Default value: not yet defined

you can blacklist buildings, i would assume that objects, such as a your tents name, would work as well. I've never used it however.

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