adogmc 0 Posted July 13, 2009 how much poly max for the models 3D under ARMA2 ? vehicles ? humans ? objects ? planes ? Share this post Link to post Share on other sites
Alexander_V3c 10 Posted July 13, 2009 We dont know till we open up sample BIS models for arma2. But for Arma 1 youd keep your count at around 12k MAX for vechiles and anythign else. But you should aim for around 8k. However in ArmA2, I think the count can be increased, dunno about the boundaries. But you would be safe with 12k for sure. Share this post Link to post Share on other sites
adogmc 0 Posted July 13, 2009 thank you for your answer, but if a member of BIS could confirm that would be really sympatic . Share this post Link to post Share on other sites
acer1961 10 Posted July 14, 2009 (edited) The UH1Y has 17,770 Osprey 17,258 LHA 112,058 Edited July 14, 2009 by acer1961 Share this post Link to post Share on other sites
rocket 9 Posted July 20, 2009 texture verts, and sections/drawcalls are your biggest concern for performance - esp if you are using a complex shader in game such as the "super" shader Share this post Link to post Share on other sites