Rommel 2 Posted July 13, 2009 team1 setVariable ["owner",unit1,true] For join in progress, does this get sync'd with the player? Ie, would unit2 (the JIPper) be able to locally do this: team1 getvariable "owner" to return unit1. cheers, Rom Share this post Link to post Share on other sites
pogoman979 10 Posted July 13, 2009 yep. it broadcasts in the same way as publicvariable. Share this post Link to post Share on other sites
Carpaazi 0 Posted July 13, 2009 A quick question about publicvariable. i got a mission where players need to seek and destroy some GRADs, and i got a trigger above each GRAD, size 5x5 and activated by the GRAD itself, and "detected by OPFOR". On the triggers activation field i have the following publicVariable "grad1spotted"; "g1loc" setmarkertypelocal "destroy" ...so when OPFOR player sees the GRAD,the marker does appear on map above the GRAD itself, and my question is, does the marker update on JIP players also with the (publicVariable "grad1spotted"), so that they see the already spotted GRADs also? Share this post Link to post Share on other sites