WTFonslaught 0 Posted March 14, 2002 Playing in a map tonight, one of our guys had a terrific spot set up with the '60 however he was running very low on ammo, and we did not want him returning back to base just to stock up.. Would BIS consider allowing other soldiers to carry extra ammo for the M-60 / PK, to give to Machine Gunner ? Im not sure how hard it would be to implement, but also makes for a little more team-work in the game. Cheers, [WTF]onslaught Share this post Link to post Share on other sites
Major Fubar 0 Posted March 14, 2002 I think this is a good idea, you could also have a similar sytem for troops carrying extra AT rounds and the like. If you stand next to the carrying troop, an option similar to the "Heal at medic" option would become available. Share this post Link to post Share on other sites
Gaswell 1 Posted March 14, 2002 A medic can support wounded soldiers, same as an ambulance. We already have ammo trucks, so why not an "ammo guy"? Good idea. Share this post Link to post Share on other sites
-Puma- 2 Posted March 14, 2002 A proper inventory would fix this problem. The ability to put stuff in your backbag and drop them to the field. This would enable "loading of a wehicle" by first taking some mines from the crates, and then putting em to the back of a truck. Share this post Link to post Share on other sites
dkraver 1 Posted March 14, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Mar. 14 2002,15:13)</td></tr><tr><td id="QUOTE">I think this is a good idea, you could also have a similar sytem for troops carrying extra AT rounds and the like. If you stand next to the carrying troop, an option similar to the "Heal at medic" option would become available.<span id='postcolor'> Nice Steal there Fubar Post made by me Mar. 10 Â Â Â Look at the last thing about AT soldier Share this post Link to post Share on other sites
PitViper 0 Posted March 14, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Mar. 14 2002,12:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Mar. 14 2002,15:13)</td></tr><tr><td id="QUOTE">I think this is a good idea, you could also have a similar sytem for troops carrying extra AT rounds and the like. If you stand next to the carrying troop, an option similar to the "Heal at medic" option would become available.<span id='postcolor'> Nice Steal there Fubar Post made by me Mar. 10 Â Â Â Look at the last thing about AT soldier<span id='postcolor'> now now children... this isn't a competition. Share this post Link to post Share on other sites
Panzer Jaeger 0 Posted March 14, 2002 Actually recent ammo fill would weigh about 10 kilos (not including MG). That is alot to run around with, trust me. It's amazing that he didn't get shot to that place, considering if he fired the whole load out from one place. True, it would be great to get your ammo loads "equalized" between soldiers. Which IRL would be normal procedure. Naturally in suitable situation. Share this post Link to post Share on other sites
WTFonslaught 0 Posted March 15, 2002 Extra AT rounds sound good... How much does a belt of 100 M-60 rounds weigh anyway? Could BIS slow that soldier down, until he delivers the rounds to the Mgunner.. Wonder if BIS will think about this (if they read it) Share this post Link to post Share on other sites
LordZach 0 Posted March 15, 2002 could just make it taking ammo from a dead soldier but...not dead. that would avoid too much work. Share this post Link to post Share on other sites
Major Fubar 0 Posted March 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Mar. 14 2002,18:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Mar. 14 2002,15:13)</td></tr><tr><td id="QUOTE">I think this is a good idea, you could also have a similar sytem for troops carrying extra AT rounds and the like. If you stand next to the carrying troop, an option similar to the "Heal at medic" option would become available.<span id='postcolor'> Nice Steal there Fubar Post made by me Mar. 10 Â Â Â Look at the last thing about AT soldier<span id='postcolor'> Wow, two people coming up with the same idea...I MUST have ripped you off. Bet thats NEVER happened on the forums before, Perhaps you shoul copyright your posts? But, if it makes you happy to believe I "stole" from you, go right ahead. Just curious though, if we went back through every post on the board, if someone else didnt suggest this before you? Anyway, I'm not looking to start an argument, just found your post funny. I sincerely apologise if I caused you any distress or loss of income. Share this post Link to post Share on other sites
dkraver 1 Posted March 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Mar. 15 2002,05:12)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Mar. 14 2002,18:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Mar. 14 2002,15:13)</td></tr><tr><td id="QUOTE">I think this is a good idea, you could also have a similar sytem for troops carrying extra AT rounds and the like. If you stand next to the carrying troop, an option similar to the "Heal at medic" option would become available.<span id='postcolor'> Nice Steal there Fubar Post made by me Mar. 10    Look at the last thing about AT soldier<span id='postcolor'> Wow, two people coming up with the same idea...I MUST have ripped you off.  Bet thats NEVER happened on the forums before, Perhaps you shoul copyright your posts?  But, if it makes you happy to believe I "stole" from you, go right ahead. Just curious though, if we went back through every post on the board, if someone else didnt suggest this before you? Anyway, I'm not looking to start an argument, just found  your post funny. I sincerely apologise if I caused you any distress or loss of income. <span id='postcolor'> Only said "steal" because you posted on my post before you made this so you must have read it and its exactly the same as i posted Share this post Link to post Share on other sites
Guest Scooby Posted March 15, 2002 100 round belt of 7.62x39 rounds weights around 2 kilos. I'd suppose that M60 belt weights around same weight. Share this post Link to post Share on other sites
Major Fubar 0 Posted March 16, 2002 I'm sorry DkRaver, I read and respond to a lot of posts. Maybe I got the idea from your thread, maybe not. (Possibly I had the idea put in my head by your post then forgot where it vame from). Again, I'm so sorry. Really. Here's a nice bouquet of flowers from me to you, as an apology. J/K Share this post Link to post Share on other sites
Panzer Jaeger 0 Posted March 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scooby @ Mar. 15 2002,19:17)</td></tr><tr><td id="QUOTE">100 round belt of 7.62x39 rounds weights around 2 kilos. I'd suppose that M60 belt weights around same weight.<span id='postcolor'> So I remembered. Besides ammo cans are heavy they are bulky to be carried around. Share this post Link to post Share on other sites
Tex -USMC- 0 Posted March 16, 2002 It sounds like a good idea to me. But why do you have to add a whole new ammo type to do it? seems to me like the ability to drop regular types of ammo would be just fine. As for the weight issue, I dont think thats such a big issue in a game where you can sprint across an island with a Stinger strapped to your back. Also, the idea of being able to fiddle with your inventory would be an excellent addition. Share this post Link to post Share on other sites
Lazarus_Long 0 Posted March 16, 2002 I like the idea of actually being able to make a real M60 team: gunner, assistant gunner, and an ammo bearer. It would bring OFP one more step closer to the real thing. Letting other soldiers carry extra 60 ammo (or any extra ammo) should be an easy thing for BIS to implement in their next patch... Right? Share this post Link to post Share on other sites
Tex -USMC- 0 Posted March 16, 2002 that would be pretty easy, letting soldiers carrying ammo for a weapon they dont have. The hard part would be coding it so that they can drop stuff at will. Share this post Link to post Share on other sites
Thehamster 0 Posted March 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lazarus_Long @ Mar. 16 2002,22:25)</td></tr><tr><td id="QUOTE">I like the idea of actually being able to make a real M60 team: gunner, assistant gunner, and an ammo bearer. Â It would bring OFP one more step closer to the real thing. Letting other soldiers carry extra 60 ammo (or any extra ammo) should be an easy thing for BIS to implement in their next patch... Right?<span id='postcolor'> Having that many people to run just one gun seems to remove the idea of being a mobile fighting force. But still some guy lugging ammo for M60 gunner would be useful all those times I have had to search a dead body for a reload or new gun, I'm sure it can't be health for the mind. Share this post Link to post Share on other sites
Tex -USMC- 0 Posted March 17, 2002 Damn, hamster, I laugh every time I see that little weight lifting rodent... Share this post Link to post Share on other sites
Thehamster 0 Posted March 17, 2002 Yep I don't think it will ever lose it value as an avatar. Share this post Link to post Share on other sites
madmike 0 Posted March 17, 2002 I would love to be able to give my men belt ammo to carry for the mg gunner and then the option to hand it over. BTW thehamster where did you get your avetor? Share this post Link to post Share on other sites
Thehamster 0 Posted March 17, 2002 I got my avatar from Hamster Liberation Front not much use if your looking for anything else but thats where I got it. Share this post Link to post Share on other sites
FryaDuck 0 Posted March 17, 2002 Well if my recollections don't decieve me. The M60 weighs 23lb unloaded (yes heavy) and an ammo belt (standard 200 rnds) is about 9lb so a total of 32lb or 16kg. The gunner would carry 2 maybe 3 200rnd belts. Each member of the squad (8 men) would carry one belt for the mg. The agunner would carry another 2 belts plus his personal weapon, ammo and spare barrel for the gun plus its kit. I do know that the WWII mod Invasion 1944 will have the Mg42 in LMG role and MMG role(fixed). The lmg will have a 250 round belt (note rate of fire is 1200rpm). Share this post Link to post Share on other sites