Headshot119 10 Posted July 12, 2009 How do you get this thing to tow, or do you need a script? Share this post Link to post Share on other sites
Thirdup 0 Posted July 12, 2009 Sadly, it requires script(s). Every so often a wayward aircraft will end up stuck on the end of the field or against a tree or building. Would have been nice if the tug were functional. Even more so on the flightdeck of the Khe Sahn. Maybe in ArmA3..... Share this post Link to post Share on other sites
manberries 0 Posted July 13, 2009 attachTo command with 2,0,0 command line maybe? Or maybe its 0,2,0 i cant remember. Make a script doing that, use addaction "attach", <scriptname.sqf> then once its attached add another action called "detach", <scriptname.sqf> with another script to detach it. Share this post Link to post Share on other sites
frederf 0 Posted July 13, 2009 The attachTo function is really, really ugly as towing solutions go. With it a man can tow a battleship. When a truck turns a corner a trailer would just stick straight out behind instead of following like a trailer would. attachTo is great for gluing objects together like the bicycles on top of the AAV in the campaign but not for functional towing. Share this post Link to post Share on other sites
manberries 0 Posted July 13, 2009 Hmm. How about a way to teleport the car to a certain location where a part of the car would be stuck on the back of the truck? Such as putting a wheel in a situation where it is stuck. I bet that would cause a bunch of collision issues though. So, for now I am all out of ideas. Share this post Link to post Share on other sites
frederf 0 Posted July 13, 2009 Try using attachTo to glue an AH-1 to your player soldier and walk around with it banging into trees and buildings and that should give you a feel for collision issues. There's no actual need for any particular proximity of the models when attachTo'ing however. Yon can glue two things together with a 50m offset between them if you want. Share this post Link to post Share on other sites