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nominesine

[SP/COOP1-7]Dungeon & Dragon - BETA

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Dungeon & Dragon

GRUNTS_DOD.jpg

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for custom teaser video [20Mb]

Designer: NomineSine

Version: 0.75 BETA

Built with: ArmA2 1.02.58134

Multiplayer: Up to seven players (COOP)

Single Player: Yes (no TeamSwitch)

The mission is now available to BETA-testers. Download it at OFPEC if you want to test it.

Mission overview: Two small USMC teams, codenamed DUNGEON and DRAGON are inserted on Utes to conduct a routine patrol. Dungeon & Dragon is a multiplayer mission for ArmA2 where players are presented with challenges that they do not only have to handle in game, but also encourages them to address them in a roleplaying fashion amongst themselves. Emphasis is on logistics, rather than action. Make sure your teams move in, execute their plan and extract at the correct time. Smokesignals and radio messages are not only important for the players' immersion. The AI will react to them as well.

Dungeon & Dragon is inteded to be the first part in a short MP campaign. The difficulty level of this first mission is quite low. It is also adapted for single play. Place it in Scenarios folderor MP Missions. Bear in mind though, that situations may arise in SP mode that the AI cannot handle equally well as a human player would.

Features:

* Custom sound and voice acting with a "Flashpoint Feeling"

* Dynamic briefing, developed in game

* Lots of eye candy for everyone who likes to wander outside of normal mission borders

* A bug or two that needs more attention

I would like BETA tests of the mission in MP as well as in SP mode. Thanks in advance.

Edited by nominesine

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Nifty feature that mission screen. Messed around with the SP a bit and after finding some better weapons, cleared the first area but the problem was I got shot in the leg and there was no medical options so I was forced to crawl around a while but worse yet, my helo extraction team kept telling me they were to busy to pick us up and to try back in a few minutes :mad:

Busy bunch those AI when we're not lookin...

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There are indeed a few things going on behind the scenes in this mission, as you may notice if you maintain a good situational awareness throughout the mission. The "busy" message will be sent if you request insertion/extraction while the helicopter crew is en route to another location. If your feeling impatient, look for other means to get back to base. Spontaneous curiosity does pay off in this mission.

Unfortunately the 0.75BETA-version contains a scripting bug that can cause the helicopter to become stuck between two waypoints in SP mode (aproximately 10% chance, depending on player interference). This bug will be corrected in a future release. Meanwhile: When the helicopter says it is busy, assume that it really is doing something more important then acting as your personal taxi ;)

The lack of medical assistance is intentional. Also note that there is absolutely no respawning in the mission and teamSwitching is disabled for all players. The best workaround for you as a player is: Don't get shot!

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