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p75

Fake Flir script for Arma 2?

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Can someone post a fake flir system for helicopters and nv goggles as seen in the mapfact apache 64 for example?

I know alot of people would like it. I'm personally to new to the scene but I hope this gets some decent responds.

Cheers

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Bump, could someone please help out?

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Marco-Polo-IV;1368283']i work on it

regreetz

Marco

Hey mate,

Could you make it so in Arma 2 that people and vehicles show up as white like in the Apache video footage or VBS 2?

Btw, my compliments to the Apache addon, I think you guys released the nr 1. addon for Arma, bar none!

Grtz

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The UAV uses the FLIR we have in ARMA2. That FLIR is being worked on im sure from a couple of people. As you know it has WHOT/BHOT even though not perfect FLIR. With some time this could possibly be made better. Lets give the guys some time to work. :)

Alex

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The UAV uses the FLIR we have in ARMA2. That FLIR is being worked on im sure from a couple of people. As you know it has WHOT/BHOT even though not perfect FLIR. With some time this could possibly be made better. Lets give the guys some time to work. :)

Alex

Thanks, I forgot Soul send me the script, real life hasstles had prevented me from looking to it and I forgot that I have it in my pm. Scratch this please.

Grtz

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Been doing a bit of work on it myself for my upcoming F117A. Is quite simple to implement (as its already all there in ARMA2) and the post processing part of the engine is very customizable.

FLIR1_th.jpg FLIR2_th.jpg FLIR3_th.jpg

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At the moment I am just simply adding a new user action to the vehicle config and using that to trigger an SQF file with the FLIR code.

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Sure,

Add this to the AH-1Z config:

class UserActions
       {
           // FLIR
           class FlirON
           {
               displayName = "FLIR ON"
               position = ""; 
               radius = 5; 
               condition = "(player == gunner this) && (alive this)";
               statement="this execVM ""\pathtoscript\scriptname.sqf""";
               onlyForPlayer = true;
};
};

Create a new SQF file in the same directory or in a new addon (target it in the statement line in the action above ^)

In the SQF file create this:

setaperture 24;
ppColor = ppEffectCreate ["ColorCorrections", 1999];
ppColor ppEffectEnable false;
ppColor ppEffectAdjust [1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
ppColor ppEffectCommit 0;

ppBlur = ppEffectCreate ["dynamicBlur", 505];
ppBlur ppEffectEnable false;  
ppBlur ppEffectAdjust [.5];
ppBlur ppEffectCommit 0;

ppInversion = ppEffectCreate ['colorInversion', 2555];
ppInversion ppEffectEnable false;
ppInversion ppEffectAdjust [1,1,1];
ppInversion ppEffectCommit 0;

ppGrain = ppEffectCreate ["filmGrain", 2005];
ppGrain ppEffectEnable false;
ppGrain ppEffectAdjust [0.02, 1, 1, 0, 1];
ppGrain ppEffectCommit 0;

Only problem is the FLIR effect is still enabled when leaving the chopper, but I am sure somebody could fix that quite simply by triggering the following script when the player leaves the helicopter: (can also be used to add a new "FLIR OFF" action type)

setaperture -1;
ppEffectDestroy ppColor;
ppEffectDestroy ppBlur;
ppEffectDestroy ppInversion;
ppEffectDestroy ppGrain;

Edited by Fortran

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Thanks Fortran! Greatly appreciated!

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Today I made FLIR script sample:)

flir.jpg

I put readme.txt into FLIRtest.utes.

20090727 action menu bug fixed!

Download

Edited by Gachopin

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guys help me am new to this, where should i put those files .sqf and how

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Today I made FLIR script sample:)

I put readme.txt into FLIRtest.utes.

Download

Oh, YES!!! I will test this tomorrow when coming back from my holiday. Can you provide an exact example how to get it working for the attack helicopter as the read me is kinda slim for newcomers. Great work!

Thanks!

Edited by p75

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Yeah, great work!

I would also like to implement it..... as I am new to arma2, I would also like to know

where to put those files... anybody give me some advice?

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Yeah, great work!

I would also like to implement it..... as I am new to arma2, I would also like to know

where to put those files... anybody give me some advice?

guys help me am new to this, where should i put those files .sqf and how

check this mission

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i did the mission and it was nice, but how can i make my cobra use flir everywhere?

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Today I made FLIR script sample:)

I put readme.txt into FLIRtest.utes.

Download

All I can say is WOW, you wanted FLIR, you got it. Please provide detailed data how to use this script as alot of persons are new. Binding the FLIR to the Q, E and R key doesn't seem ideal..., any option to change.

This is one hell of an Addon!!! Great work!!!

Please provide the info to apply it to any vehicle being the driver or gunner, thanks!

Edited by p75

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@nikita320106

Thanks for the file but what do I do with it??

Just put the extracted folder here:

C:\Documents and Settings\User\My Documents\ArmA 2\missions

---------- Post added at 06:44 PM ---------- Previous post was at 05:41 PM ----------

Please provide info how to apply the script to any vehicle, driver or gunner. Thanks!

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Nice job!

Now we wait for ACE2 to hopefully get it implemented into the mod. :)

Alex

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Nice job!

Now we wait for ACE2 to hopefully get it implemented into the mod. :)

Alex

Give it a go, Alex, it rocks!

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Thanks for this, its really great. I just had to add it in evo already:).

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