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dale

New Mod "Wasteland"

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I was told to post in here so i moved the old post :)

Hello fellow community members, as by the name of our mod "Wasteland" you are already thinking "wow whats this?" well ill tell you we are a mod dedicated to making a wasteland where you can roam discover and enjoy killing stuff!

now to be precise our mod is a creation based on alot of wasteland type roleplay games such as fallout, s.t.a.l.k.e.r. and even the film Mad Max taking a stance in our discussions, the content we are aiming at is:

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A new map for exploring and discovering, based on sandy dunes and red rock, mass graves and people who've been hung by the wasteland dwellers

Things to find such as weapons left around and broken cars, these things are limited and precious, that guys eyeing up your car, youd better watch out its the only one for miles around

We aim to break down items into their key components which you can find around the wasteland and then use to make these items, a car needs wheels and engine a chasis and the most important thing petrol (already broken down but you still need it)

One of our aims is to make gang warfare more prominent in the wasteland, there will be certain areas to control which will give you certain resources you may need

Due to there being less resources such as meat and fuel and even ammo stocks you will need to search the wasteland for these things, hunting will be prominent in the game but dont overhunt all the animals

The resources in the starting area will run out after a while, its up to you to fill those stocks up

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Weve got many more ideas still brewing but we are going to be basing quite a bit of content on what the community wants, so start shouting your suggesting on what you want in your wasteland, weve already started producing the map and we have our freindly addon maker Alexander starting on several projects and destroying what weve got.

now we have positions open to people who are willing to join us in a persuit to make a big mod which will keep people coming back for more, the founders (X3R0, Dez Nutz, Alexander, Actium, Neil and Dale[me]) are prepared to startup the server with monthly donations from all of us, this will be as soon as we get the notion that the mod will be a success for the community, this could be after the release or even during the beta if we see fit.

we aim to have a 64 man server.

one of our requests from the community is that we want an experienced Scripter who is willing to teach us how to script in the arma 2 laungage of SQF, and join the team as a core member and progress with us through the ups and downs of the mod

Here is our website, it is a pending website till we get the real one up and running http://z13.invisionfree.com/INC0/index.php?

Special thanks go to Spooner and his team who has helped us with his very useful addons which can be found here (http://dev-heaven.net/home)

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A Big Vast open 20k x 20k map with lots of dead things (tree's, people,buildings, people, plants, animalks, people, codemasters) etc

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Im more for "realistic" gameplay but this sounds like lots of fun. :) I give you a good luck kick in your butts!

(tree's, people,buildings, people, plants, animalks, people, codemasters) etc

LMAO! Please add the obvious one as an easter egg. :D

Alex

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What your basically doing is making a giant torn up battle field with corpses, burnt out tanks, armoured cars & helis & craters & dead trees? COOL!!!!!!!!! These days you need to make battle look good :p

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When i was thinking about a MadMax scenario years ago i had the idea of 'resetting' all random places of items by a huge sandstorm that goes across the country every hour.

1. That way you can visit places you already picked up all items / animals from.

2. Those wanderes who don't hide away somewhere get some damages. (like the nuclear fallout blasts in Stalker mods)

Nice mod idea btw. This could really work out.

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There is no source of inspiration. Mad Max is just an easy way of describing what we want to achieve. This is a very unique project.

.... Continiued on Dales post below.

READ DALES post.

Edited by Alexander_V3c

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Ah yes thankyou for your support everyone :) i definately like the last posters idea(strangelove), keep the ideas streaming and we are more than likely to add them, Aslong as they are not crazy(weve got a massive rock which looks like a chicken ingame which people worship)so less crazy than that basically :D

Alexanders post carried on!

There is no source of inspiration. Mad Max is just an easy way of describing what we want to achieve. This is a very unique project.

Basically, picture yourself in the far future where the typical way of life had ceased to exist. Instead, a group of survivors try to make a living.

However, resources are very limited, so people are forced to fight over them for their own survival.

This introduces the whole concept of gang warfare into the game. We want players to create gangs and fight over control of gang areas which would supply them resources. For example gang area 1 might have 4 resource nodes around it, one of them being petrol/fuel. Gang area 2 could have also 4 nodes, but instead of petrol it might have sulphur/gunpowder.

Petrol and gunpowder are very rare, but very useful resources. Gangs would be forced to trade and/or fight over these for their survival (need petrol for cars, need gunpowder to make ammunition).

This creates a kind of in game economy, because NPC shops will have a VERY limited supply:

i.e. they will be able to sell 1 motorbike every random 40-70 minutes. This forces the player to take care of their assets, seek help/repairs instead of the usual: car breaks down and you walk away buy a replacement/another one. Assets become very precious and hence an in game economy where players can trade, manufacture and role-play as a real business.

When it comes to LAWS:

There is only 1 rule: you cannot shoot anyone inside the DMZ, if you do you are flagged as a fugitive and the AI Guards will immediately terminate you.

We want to give players the ultimate freedom to make their own laws, to make their own living. We decided not to involve another side/aka cops to the game because from experience things will get sour as players will always abuse their powers or exploit the system. With an AI network we can rest assured that everything will be conducted in a 1 or 0 basis: Either you are guilty or not and no corruption in between.

If anyone wants to play a lone wolf, they can. But as we all know there’s strength in numbers. As a lone wolf, you’d have to scavenge and raid hostile gang resource nodes, putting your life on the line to provide yourself with food, ammunition and clothing. You would find it a challenge to keep your ammo stores high, whilst hunting for food.

That’s right, in Wasteland people will have to HUNT or FISH for food real-time, using real animals.

Why do we need food?

Well simply said, in a wasteland, you will need to eat 2 meals a day or you will start to lose health/starve and eventually die. However, if you've got a rifle/fishing rod you can simply stock yourself up with plenty a food and wouldn’t have to worry about it, unless you die and lose your inventory of course. In which case you should always use your storage area to keep a nice backup supply of guns, food, ammo etc.

When it comes to vehicles, guns and other items. We decided to stick to conventional eastern-bloc fire arms and a few WW1/2 pistols/rifles. You’ll be seeing loads of P38's, Makarovs, AKM’s, RPK's, maybe the odd M16, the ODD Mosin Nagant/Kar98. For vehicles we are going to modify and wear out the typical skoda/lada/sedana nd hatchback making them look really rusty, and transforming them so that people can climb onto the roof/car boot and shoot as the car drives. Alongside this project we aren’t including any real armour, the closest thing that might come to this is a typical ArmA2 BUS, but modified in such a way where steel plates surround the bus, and mounted on top of the roof would be a 50 cal machinegun. However this might not be the ultimate vehicle, as you have to remember that we are going to have realistic vehicle engines. You’d expect the motorcycle to hardly use much gas, and a bus as mentioned above to guzzle gas like no tomorrow.

From what I mentioned above you can see that the vehicles are going to be unique and have their occasions for use, this will create a tactical environment, and gang leaders have to choose carefully which assets they want to deploy. Armoured scrap-heap vehicles will need loads of gas and maintenance, whilst lighter vehicles like the skoda or the OPEL Rekord 59 Caravan troop carrier (in development) will be able to travel faster and further, using less resources. This is very nice in terms of strategy; you could have a scouting party on motor-cycles or a full blown invasion force with mounted machineguns and makeshift armoured vehicles.

I also forgot to mention the ability to upgrade vehicles and the ability to repair abandoned vehicles using interchangeable vehicle parts. That’s right; you can attach a steel plate to your every-day skoda, giving you that bullet proof protection. Or you can repair that Sand Dune Buggy, but detaching a wheel from a broken down bike and attaching it to the dune buggy instead.

Whatever you do, it is always good to remember that with every advantage there’s a disadvantage too. For example you can attach 2 side plates, 1 rear plate to your car giving it good light arms protection from the sides and rear. BUT, as a result the maximum speed of the car is reduced, and the car will need to consume more gas for the usual journey.

Having said all that, there are many more countless features to the game that I haven’t mentioned, things like Gang Storage, private storage, stat saving etc.

Custom gang uniforms (when you join a gang you’ll change appearance to look like them). And most importantly a genuine post apocalyptic atmosphere.

---------- Post added at 03:52 PM ---------- Previous post was at 02:53 PM ----------

)rStrangelove;1361855']What of all these features will be in the prototype? ;) (It's a long list)

Weve got ALOT of work ahead of us' date=' but we dont want to make a half arsed mod, we arent going to let the public see the mod until it is passed the private beta testing period, but we will be showing people features and any ideas the public give us and we have implemented, [i']we shall show that they have been implemented through videos and pictures[/i], we want to be as open as we can to the community.

and we hope to make it so that players who are there with us through the hardships and are supporting us will be treated as they should be, with their own specialist equipment or vehicles which will be created by us for them and will be exclusive for them, this could be a simple change of textures on a vehicle or a completely new vehicle which would be a retro fitted wasteland buggy

Edited by dale

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