MadsHilde 10 Posted July 11, 2009 Well, I have the designator equipped and looking through it. When I left click a red dot appears and when I click again it disappears. How do I actually mark a target so that my fighters in the sky can bomb the target? Share this post Link to post Share on other sites
icebreakr 3157 Posted July 11, 2009 As you said, when you click the red dot appears and the target can then appear on your co-soldier's HUD in a chopper or a plane. Then can select the target and drop GBU or a hellfire missile directly into that target. At least thats how it works in A1. Share this post Link to post Share on other sites
Simon C 0 Posted July 11, 2009 The red dot is marking the target. If you keep that red dot on the target, then a fighter should generally drop a bomb on it, if it's AI controlled. Share this post Link to post Share on other sites
ajsarge 10 Posted July 11, 2009 Perfectly said. Also note: The laser designator ONLY gives pilots something to lock onto with GBUs or helfires. It DOES NOT call in an airstrike. Even on missions with CAS as a support, you have to call it in first and then designate the target for your fighters to drop their bombs. And sometimes, the dot isn't red, but Infra-red (as in RL). You can only see it through your NVGs. So just trust that you turned it on sometimes. Also of note: If you move the laser, the bomb follows. Useful for hitting moving tanks. Just don't move it too far or to somewhere that the bomb won't be able to see. Share this post Link to post Share on other sites
MadsHilde 10 Posted July 11, 2009 Ahh, thanks guys...I thought I had to press some button. But it is simply enough to just hold the laser pointer over the target untill the bombs lands. Thanks Share this post Link to post Share on other sites
horror1 10 Posted July 11, 2009 exactly thats how it works. note dont forget to click again after bombing or the plane will target the point of the laser in its next run and this can be urself :) easy way to test lasing is put a enemy tank in editor a plane with lgb and urself with laser. than simple point the laser to the tank and wait:) Share this post Link to post Share on other sites
galzohar 31 Posted July 11, 2009 The (in-game, not IRL) dot is always red. It's just that if the target is too far the dot becomes "too small" and thus "invisible" to you. Share this post Link to post Share on other sites
Dallas 9 Posted July 11, 2009 Aircrafts armed with hellfires or GBUs consider the laser marker a hostile radar contact. They'll continue to engage the marker untill you turn it off or they run out of ammo. Share this post Link to post Share on other sites
frederf 0 Posted July 11, 2009 The "behind the scenes" goings on is that the laserDesignator weapon spawns a laserTarget object at the end of its vector. There are 4 such targets, one for each of the 4 factions of ArmA2 (blufor, redfor, resistence, and civilian). These targets can only be detected by vehicles that have laserScanner=true in the Vehicle config and locked by weapons that have laserLock=true in the Weapon config (or is it Ammo config?). So it is possible to see a laser target without actually having laser-lock weapons and vice versa. Share this post Link to post Share on other sites
manberries 0 Posted July 12, 2009 This is a tab bit off topic but i wonder if i can write a script using a contantly updated virtual laser target and set a tank to laserScanner=true to get a m1a2 to shoot another tank from extremely far. Anyone have suggestions? Share this post Link to post Share on other sites
Tennouheika 10 Posted July 12, 2009 How would I attach a lasertarget to, say, an enemy tank? I tried naming the tank t1 lasertarget attachto [t1,[0,0,1]]; Tried lasertarget, lasertargetwbase, lasertargetw, etc. ? Share this post Link to post Share on other sites
Tennouheika 10 Posted July 13, 2009 Or is there a better way to mark targets for an airstrike...? Share this post Link to post Share on other sites
manberries 0 Posted July 13, 2009 Ya don't do that, was just an idea i had regarding other weapons. The getpos set pos command is what your looking for. Share this post Link to post Share on other sites
frederf 0 Posted July 13, 2009 Nonsense attachTo is superior to setPos when it comes to placing one thing along with another thing. Share this post Link to post Share on other sites
Tennouheika 10 Posted July 13, 2009 Well.. is there a way to place a lasertarget on an object? How would I get an airplane to just come in and bomb a specific building without me marking it with my own laserdesignator? Share this post Link to post Share on other sites
JonasRC 10 Posted July 13, 2009 you could put something on the building and have the plane bomb that object. Like a invisible H or something. Not sure if it would work. Share this post Link to post Share on other sites
frederf 0 Posted July 13, 2009 Well.. is there a way to place a lasertarget on an object?How would I get an airplane to just come in and bomb a specific building without me marking it with my own laserdesignator? Well first you have to be clear with what you mean by "plane." Not all planes require or even recognize laser targets. You can drop F-35B "Mk82" (really GBU-32) bombs all day on simple IR targets. There's several ways to bomb a building. It might work to just have a scripted target of the object of that objectID if it's a built in building or the building name if it's editor-placed. However, the laserTarget method should work fine and I have more confidence that will work so let's explore that: 1. Create the laserTarget object with a command like camCreate, giving it a name and initial position. 2. Attach the laserTarget to the desired target making sure to get it in the proper position relative to the target model center [0,0,0] might not be good enough. 3. Reveal the target's existence to the shooter so it knowsAbout it. 4. Set the target, by name, as the current target for the shooter. That should work. Share this post Link to post Share on other sites
ICE-Raver 10 Posted July 13, 2009 I played a game last night where pilots in an a10 kept circling eh battle asking for people to laser targets. I got a designator from the ammo crate but it wouldn't let me equip it. It showed in my gear and everything and that was it. Share this post Link to post Share on other sites
ripper998 0 Posted July 13, 2009 I played a game last night where pilots in an a10 kept circling eh battle asking for people to laser targets.I got a designator from the ammo crate but it wouldn't let me equip it. It showed in my gear and everything and that was it. You have to have a laser designator battery as well. Its a red square ammo item in the crates. Thats what allows you to select it. Share this post Link to post Share on other sites
Recnelis2 10 Posted July 13, 2009 Yup you need a battery. Share this post Link to post Share on other sites
manberries 0 Posted July 14, 2009 I wonder if the laser target has to be outside of the center of the model. Can the laser target be seen through vehicles? Share this post Link to post Share on other sites
Soliex 10 Posted July 17, 2009 I have a question thats related to using the laser designator. I play alot of multiplayer on a coop server. I have been having issues with knowing exactly when and how high to drop the GBU while being locked onto a target. I usually drop the bomb when the circle encloses the square on the HUD, however more times than not the bomb misses.. The laser designator is still being locked onto the target. When exactly is it that I want to release the bomb to have it hit the target? Thanks. Share this post Link to post Share on other sites
frederf 0 Posted July 17, 2009 The technical answer is "release the bomb when within the energy-maneuver envelope of the weapon." When the lock circle fades in is a pretty good indication if you are 500-1000m and 250-500kmph. Share this post Link to post Share on other sites
manberries 0 Posted July 17, 2009 To simplify your question extremely, the higher the better (up to 1000m for some reason any higher and it goes bonkers) and the release time depends on your speed. If your going fast release it earlier, if your going slower release it later. Share this post Link to post Share on other sites
JDog 11 Posted July 25, 2009 Alright I need some help here. I can't get a LaserTarget object created. I keep flying around looking for it but it wont appear, anything in particular I gotta do? I got this: _laze = "LaserTarget" createVehicle getPos T1; jet reveal _laze; jet doTarget _laze; jet doWatch _laze; I can't get the lazed target to appear on my HUD to lock onto it :( Am I creating it incorrectly? I know the thing is called "LaserTarget" cuz it says so in the CfgVehicles list. Share this post Link to post Share on other sites