p75 10 Posted July 11, 2009 How do I make a helicopter auto-hover when I'm the gunner? Can I attach this somehow that I can put it on or off through the command menu? How would I do that? Thanks! Share this post Link to post Share on other sites
destiny 10 Posted July 12, 2009 I don't know nothing about scripting and all that but I guess its something with triggers, make like a trigger that launched a hover script when you go to the gunner, don't ask me how tho, as I said, I don't know and I'm probably wrong but if I'm not and you know something about scripts try it Share this post Link to post Share on other sites
nikita320106 0 Posted July 13, 2009 can you share you problem more clearer?? Share this post Link to post Share on other sites
p75 10 Posted July 13, 2009 can you share you problem more clearer?? Hi mate, Well, I like to fly the helicopter, switch to gunner seat and let the helicopter auto-hover while I'm in the gunner seat. If I do it through team switch the helicopter lands as soon as I switch from pilot to gunner. Appreciate your input. Grtz Share this post Link to post Share on other sites
p75 10 Posted July 14, 2009 Bump, anyone, please help Share this post Link to post Share on other sites
lylix 10 Posted July 18, 2009 When you have the chopperon the map go to " waypoints " on the side or press F4 and dubble click the chopper then on " behaviour " select careless. voila done thank you. Share this post Link to post Share on other sites
Carpaazi 0 Posted July 26, 2009 Maybe set vehiclename flyinheight numberinmeters to the waypoint you want the chopper to hover? Share this post Link to post Share on other sites
.kju 3244 Posted July 26, 2009 Script auto hover action to gunner: http://community.bistudio.com/wiki/ArmA:_Actions Share this post Link to post Share on other sites
p75 10 Posted July 26, 2009 Script auto hover action to gunner:http://community.bistudio.com/wiki/ArmA:_Actions Well, could you explain how to implement it? AutoHover Description: Toggles auto-hovering on and off. Note that while the auto-hover status can be toggled on an AI crewed or even an empty vehicle, it will only affect a vehicle controlled by a human pilot. Syntax: unit action ["autoHover", targetVehicle] Where unit is any unit (no action animation is performed) and targetVehicle is any vehicle that is capable of hovering. Example: chopperOne action ["autoHover", chopperOne] Grtz Share this post Link to post Share on other sites