seththefirst 10 Posted July 8, 2009 (edited) Hi guys, i need help with the configuration of my server. Can someone tell me, why i cant have the MaxCustomFileSize working? If i put this 0, this works, and everyone who have any custom sound, cant connect, but, if i put any value, the server ignore this, and always keep the 50kb limit. Im puting here, my server config. Thx all =) Command Line arma2server.exe -config=server.cfg -nomap -port=2332 -cfg=arma2.cfg Arma2.cfg language="Spanish"; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; MaxCustomFileSize = 8000000; Server.cfg // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS port=2317; hostname="[ES]Vikingos-ClanVikingos.es-NewLightSystems.com"; // The name of the server that shall be displayed in the public server list password=""; // Password for joining, eg connecting to the server passwordAdmin="***"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login PASSWORD' reportingIP="armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "Bienvenido al servidor ARMA2 de www.clanvikingos.es", "Respeta las normas del modo de juego", "Prohibido estar afk mucho tiempo o reclutar en el server", "Puedes utilizar nuestro Teamspeak-Canal PUBLICO", "IP 213.149.249.45:8811 pass gsf", "Proveedor de servidor de juegos www.NewLightSystems.com" }; motdInterval=5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; maxPlayers=20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=0; // If set to 1, Voice over Net will not be available vonCodecQuality=7; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData=""; // data with a valid signature, but different version than the one present on server detected BattlEye=1; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions { }; Edited July 8, 2009 by seththefirst Share this post Link to post Share on other sites
seththefirst 10 Posted July 9, 2009 please guys, give me a light... :rolleyes: Share this post Link to post Share on other sites
Orton 0 Posted July 9, 2009 Did you restart the server and try then Share this post Link to post Share on other sites
seththefirst 10 Posted July 9, 2009 Did you restart the server and try then of course mate... ^^ thats why im here, because ive tried everything i could try... :P I already tried to use this variable with the -cfg and with the -config, and with both. And the server seems to ignore the value. But if i put the value = 0, the server uses this... :P Share this post Link to post Share on other sites
Orton 0 Posted July 9, 2009 // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname="Tangodown.nl Arma2"; // The name of the server that shall be displayed in the public server list maxPlayers=16; // May not be changed, i3D.net will apply this for you. password=""; // Password for joining, eg connecting to the server passwordAdmin="xxxxxxxxxxxxxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login ' reportingIP="armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "Welkom op de server TANGODOWN.NL", "Kom op Teamspeak 94.103.145.156:6000", "Have respect for other players and the game", "For everyone WE PLAY AS A TEAM IF YOU ARE RAMBO PLEASE LEAVE", " ", " ", " ", " ", "RULES ARE SIMPLE PLAY TOGHETER!!", "TEAMKILLERS WILL BE BANNED", "INFORM YOURE TEAMMATES WHERE TARGETS ARE", "ABOVE ALL HAVE FUN" }; motdInterval=20; // Time interval (in seconds) between each message // JOINING RULES checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=7; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData=""; // data with a valid signature, but different version than the one present on server detected BattlEye=1; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions { }; This is mine maybe you could copy it and try this (of course change the things to you're satisfaction Share this post Link to post Share on other sites
seththefirst 10 Posted July 9, 2009 thx orton, but in your config file, i cant see the variable to define the max custom sound file... i thought i need to put this at arma2.cfg, no? Share this post Link to post Share on other sites
cross 1 Posted July 16, 2009 ----- Seth, Custom file size is defined in arma2.cfg. Make sure you copy the arma2.cfg into the same folder where your server.cfg is. It should work like that. Share this post Link to post Share on other sites