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TurokGMT

Co_10_Operation_Magpie v1.0 released!

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My first ARMA2 MP mission! (Which doesn't mean it sucks)

File link can be found in my signature, or just click here:

Filefront Mirror

Armaholic Mirror

Information: Full mission briefing included in file.

Force Recon have been deployed to the southern shore of Chenarus to disrupt local supply lines and infrastructure prior to a main beachhead by the 32nd MEU. Time to do what force recon do best - cause havoc!

Features:

- Full JIP support

- Co-operative play for up to 10 players

- Automatic HALO insertion

- 2 Primary Mission Objectives, supported by several secondary objectives

- scripted artillery support

- scripted AI reinforcements

- average mission completion time approx 1 hour

Still to Do:

- end mission trigger

- add more even more objectives!

- dead body removal

Please post any feedback or ideas in this thread.

Enjoy!

Edited by TurokGMT

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I love this mission, however it was a bit buggy with the HALO dropping and first aid. After removing that, the mission was pretty much the perfect thing my friends and I were looking for in a mission. Good job and keep up the good work.

Bugs:

After dying and respawning, the red tint does not disappear.

First aid did not work.

When halo dropping only one person drops and everyone spawns on the ground playing the free falling animation, while hilarious it was frustrating.

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If I am not confusing missions, I think this one is in desperate need of something like Revive functionality. Getting killed in the first village, respawning in the begining and running all the way back was painful.

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If I am not confusing missions, I think this one is in desperate need of something like Revive functionality. Getting killed in the first village, respawning in the begining and running all the way back was painful.

I agree, maybe a spawn on squad leader option?

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