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Big Dawg KS

setHit: Vehicle hit parts

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The parts for men were quite obvious (head, body, arms, legs, etc..), but I can't seem to get it to work with vehicle parts. Anybody got a list of part names?

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add this to the init of the vehicle and shoot away :)

this addEventHandler ["dammaged", "hint format['part damaged - %1',_this select 1]"]

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Yep, I should have figured they were the same as those for dammaged EH. Thanks.

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