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Cato Larsen

3d editor file issue on dedicated server

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First of all I must apoligize if this has been asked before, but searching here gave me nothing but headache. I have been here lurking for some time now and taken a lot of hints and tips from the lot of you seasoned editors.

I have a problem though. With the 3d editor in-game. Or rather the file it creates.

When I host the mission there are no problems. I use this code in INI

if (isserver) then {execVM "3dEditor.sqf";};

But when on dedicated server that does not work.

Also tried this

[] execVM "3DEditorScript.sqf";

But that will as far as I know load the script for all machines connected and create a big fuzz. (oh and I did try and it did create a big fuzz)

also tried this

execVM "3DEditorScript.sqf";

Buts same as above.

What code should I use in INIT to make this script work as intended. Anyone know.

Please. :o

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if (isserver) then {execVM "3dEditor.sqf";}; 

Isnt this code making the script server side only ?

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if (isserver) then {execVM "3dEditor.sqf";}; 

Isnt this code making the script server side only ?

That was what i was hoping for.

Hmmm, could I have typed it wrong somehow. *runstotxteditortocheck*

---------- Post added at 03:23 PM ---------- Previous post was at 03:01 PM ----------

Bloody `ell I feel embarrased now ;(

I had made the code for the 3d script, in the way you want briefing, and vica verca.

I am sorry to clutter up the forum with my ignorance. I will keep on lurking instead.

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