Pundaria 10 Posted July 4, 2009 I want to make a mission that when all easts in an area dead, the game ends. Meanwhile, a HQ is destroyed, west lose. How can I make it through the editor? Share this post Link to post Share on other sites
tiket 0 Posted July 4, 2009 I did not understand what you want to say if you want to say that east side or any side dead there is only command . Enter player setdamage in .if you have any problem with cold war crisis,resistance or red hammer campaign ask me ok. Share this post Link to post Share on other sites
ProfTournesol 956 Posted July 4, 2009 I want to make a mission that when all easts in an area dead, the game ends.Meanwhile, a HQ is destroyed, west lose. How can I make it through the editor? > To check if all units of east side passed away, just put a trigger covering the area, activation by east, non present. > To check if a certain object is destroyed, name the object (ex : hq_bunker), and put a trigger with the following code in the condition line (instead of "this") : not alive hq_bunker > finally, to get a trigger ending the game, just change the trigger type as "end". @tiket : i'm afraid you don't know the game well enough to answer those kinds of question. Share this post Link to post Share on other sites
tiket 0 Posted July 4, 2009 I only mention the thing when we play a game someone already died my script for that only Share this post Link to post Share on other sites