Alliexx 10 Posted November 12, 2010 (edited) Hi there, I ment 2 uv "channels" on 1 model. 1 house, inside and outside different uv map. Maybe i'm just asking stupid questions, but i'm just starting with this O2 addon making. Since i'm using 3ds max also for other business, i was more home in max then in O2, so the plugin for max was super great, but making model for arma is totally new for me, i do have some experiance in visitor, making islands. The thing is, that 1 uv for a quite complex house, gives me to little detail for all the parts in a 2048X2048 texture. I hope you guys can give me the next hint to get going again. :) Thank you very much, Regards, Alphons Edit: This is my problem: http://yfrog.com/49ambiantshadowj Later, Allie Edited November 13, 2010 by Alliexx Share this post Link to post Share on other sites
soldierCHN 10 Posted January 24, 2011 amazing~~~download and thanks Share this post Link to post Share on other sites
Double Doppler 10 Posted April 20, 2011 Excuse me for a minute, Can this be an alternative to Oxygen 2? Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 20, 2011 sorry no. Max is missing some fundamental features that have been built specifically for O2 and are necessary for complex game engine stuff. In essence it is possible to expand 3dsmax to a point but it would take too much time and effort that I dont have. Share this post Link to post Share on other sites
J-Guid 10 Posted March 16, 2012 Soul_Assassin, what about proxyes for vehicles?! Share this post Link to post Share on other sites
Doofy 2 Posted April 17, 2012 this does not seem to work for 3ds max 2012.. any idea how to throw er in there real fast ? lol really want this..like a kid in a candy store Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 17, 2012 Ive been using it with 2012 x64 exclusively since it was brought out. Works fine. It would be very strange if it didnt work. Maxscript has always been forward compatible. If some functions become old they are stilled kept. What errors you get? Do you follow the instructions fully? Share this post Link to post Share on other sites
J-Guid 10 Posted April 17, 2012 Soul test it with Max 2013! :) Share this post Link to post Share on other sites
Doofy 2 Posted April 18, 2012 ahhh got it :) was by the snake bight kit lol Share this post Link to post Share on other sites
Doofy 2 Posted April 19, 2012 Is there any reason when i go to see my tectures that they show up inside the model??? lol nvere seen that before and em i doing something wrong? Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 19, 2012 Is there any reason when i go to see my tectures that they show up inside the model??? lol nvere seen that before and em i doing something wrong? your polygons are inverted. Share this post Link to post Share on other sites
Doofy 2 Posted April 19, 2012 (edited) Got it :) thank you kind sir Edited April 19, 2012 by Doofy Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 20, 2012 your normals are inverted Share this post Link to post Share on other sites
Doofy 2 Posted April 20, 2012 yeah i was tinkering around and found flip normals ....Soul_Assassin if i had a couple questions one day that hast to do with a character model can i drop you a pm..? it hast to do with a error when i try uploading it to 02..i believe it hast to do with the not having the site or weapon "LODS" or em i thinking of something diffrent ..the triangles that tells were the gun and everything else are .. Share this post Link to post Share on other sites
warmad 1 Posted May 2, 2012 Hi, sorry if anyone has asked this previously, why do i get this error --Runtime error: can't load button images: bitmap: "C;\Program Files\Autodesk\3ds max 2010\scripts\ArmAToolBox\armaToolBox2.bmp" I am running 3ds max 2012 on windows 7 64 bit Share this post Link to post Share on other sites
PuFu 4600 Posted May 2, 2012 did you install it properly.? The first post has a video explaining, step by step the process (which is faily easy if you don't rush it...) Share this post Link to post Share on other sites
warmad 1 Posted May 3, 2012 Yeah i followed the steps very carefully, i am thinking of re downloading just incase there was an error while downloading Share this post Link to post Share on other sites
Doofy 2 Posted May 6, 2012 Thanks for the update:It now saves if I dont choose "materials and textures". But when opening in Oxygen 2, it says " unable to load file". Really confused now. However, if I choose "save materials and textures" I get the following: function readTextureFilePath mtl num= ( bmp = mtl.geteffectbitmap num BmpFileName = bmp.filename BmpFileNameRel = pathConfig.removePathTopParent BmpFileName return BmpFileNameRel ), Just wondering if anyone figured out what the code means becouse im getting the same code. Share this post Link to post Share on other sites
zafadadynamic 1 Posted June 12, 2012 Do you guys have any idea where the link would be? Share this post Link to post Share on other sites
max power 21 Posted June 13, 2012 zafadadynamic That has nothing to do with Soul Assassin's Toolbox. Use the search function, and if you do not find what you're looking for, then perhaps contact T_D. Share this post Link to post Share on other sites
welcome to hell 23 Posted August 23, 2012 Can't wait for RTM module and ArmA 3! Share this post Link to post Share on other sites
liukang168 1 Posted May 27, 2014 Hi, sorry if anyone has asked this previously, why do i get this error --Runtime error: can't load button images: bitmap: "C;\Program Files\Autodesk\3ds max 2010\scripts\ArmAToolBox\armaToolBox2.bmp" I am running 3ds max 2012 on windows 7 64 bit Hi I am using 3ds max 2015 and 2014 ... i had a work around. It seems like the path is hardcoded. I copied the armatoolbox content into the folder where it is looking for it ... C:\Program Files\Autodesk\3ds Max 2010\scripts\ There i moved the hole armatoolbox... Share this post Link to post Share on other sites
Agarthan_Two 0 Posted January 7, 2016 Is there an updated toolset for 3DS Max 2016, or is this the most current one available? Share this post Link to post Share on other sites
PuFu 4600 Posted January 7, 2016 https://forums.bistudio.com/topic/80130-arma2-modding-toolbox-for-3ds-max-v11/?p=2961622 Share this post Link to post Share on other sites