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DST_STRYKER

Structure angles

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Hey all,

I've spent the past week or so putting together some close quarter CTF maps for the community and I'm having a problem with the placing of buildings and structures.

For some reason the game is placing all buildings at an angle 90 degrees to the ground on which it's placed. Essentially this means if you place any house on any kind of hill the structure will lean down the hill. I never edited missions in ArmA 1 but I know for sure mission editing in OFP allowed your buildings to retain their vertical stature. :confused:

Does anybody know of a way I can keep the buildings straight because trying to place building in hilly areas turns every house into The Leaning Tower of Piza :mad:

Cheers :)

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in the init field of the building:

this setVectorUp [0, 0, 1]

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this setVectorUp [0,0,1];

add this to the init of the object which you want to stand upright.

ps.: closequarter sucks, the game is made for big maps.

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