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KrilionGD

Couple Questions on Quirks

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I have built a nice little Coop mission. Defend and Hold at Devil's Castle. All seems to work pretty well. I have one or two small issues I can't figure out.

A)

I have the following in my description.ext

respawn = "group";

respawndelay = 5;

respawnDialog = false;

Works great except for one small thing. When you die, it plays a music track and does a camera fly by, this is alright except... it continues to play the music for the rest of the mission. How can I turn that off. Too hard to hear the enemy footsteps with the music playing.

B)

onLoadMission = "2ID TACTICAL - D E F E N D - H O L D - X1";

This was showing up while loading the mission and it suddenly stopped. Any ideas why that might be?

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for some reason it did not like have;

onLoadMission = "2ID TACTICAL - D E F E N D -&- H O L D - X1";

once I put it back to;

onLoadMission = "2ID TACTICAL - D E F E N D - H O L D - X1";

it was working again... I'm clueless <chuckle>

---------- Post added at 04:04 PM ---------- Previous post was at 02:49 PM ----------

ok.. still no luck on the music..

I created a onPlayerRespawnOtherUnit.sqf

which contains;

0 fadeMusic 0.0;

titleText ["Debug test for fire", "PLAIN"];

no luck, the music still plays on and on, the script is firing tho ...

---------- Post added at 04:14 PM ---------- Previous post was at 04:04 PM ----------

I take that back, the onPlayerRespawnOtherUnit.sqf is NOT firing.. :(

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