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MareNostrum

Reinforcements don't listen?

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I set up a trigger for the enemy AI to send a squad of reinforcements once the OPFOR detects the players. However only 1 guy out of the squad of 8 soldiers actually runs as reinforcements. I know the trigger is working because the squad will just idle until the player is detected, then they start talking and most of them go prone. But why is only 1 member of the squad actually moving to the marker as reinforcements while the others just go idle?

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Using 2 waypoints. First waypoint is a move waypoint thats a few steps away from them. Second waypoint is a Search and Destroy(although I've tested it with move too) thats placed where I want them to go. I synchronized the first waypoint with the trigger for detection. I know the trigger works because they'll just walk around at first but once the player is detected they go prone and start spinning around looking for BLUFOR to kill. However only one of them actually moves to the waypoint while the rest just lie on the ground pointlessly a mile away from the action.

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I just set a mission up the same as yours and my opforce squad moved to there seek and destroy wapoint fine once they had detected my bluforce man.

The Squad leader ran out if front of the rest of the squad by nearly 100 metres but the rest of the squad caught up.

Try changing the seek and destroy wapoint to

behavior to "aware"

Speed to "full"

Formation "LINE"

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