roadrunner20 10 Posted July 1, 2009 (edited) I been playing the demo and actually starting to come over to arma 2 as being a good game, once you break past the complex system and interface. The main issue i have is from a realism point, this game unlike other games states its a realism simulator. The thing is there are two areas where this game which i have seen fails. 1: snipers, i have fired a few due to the occupation and such know a bit about them, the snipers in the game are aiming wise very unrealistic, for example http://www.youtube.com/watch?v=7lc9MgNrwaU As you can see you need to put the crosshair above the target, THIS IS 100% UNREALISTIC and i feel this a major issue which games are doing and is terrible, When using a sniper you ALLWAYS, keep the crosshair on target, this one of the basics you are told/beaten into, bullet deviation is calculated via the "knobs" on the weapon system/sniper. wind ect. i think this issue needs to b addressed as it really spoils the realism part of the game, and i hate having to use snipers with this terrible system that just screams," this is a game made by people who have no idea about weapon systems". breathe.. Another less important, but important non the less is the targeting system, for example: When you call out target or squad leader gives one it usually:"enemy rifleman, far in front, XXXmtr", or "enemy BMP XXXm far right" In real life this is never said nor done, we use the milles system or EU uses the degree system, and i feel that this "simulator" should as such use it, the ye olde clock method is still good but very rarely used in game. i feel the game would be much better with the milles or degree system, using silly sayings like far right, far left, close right , is bad method and would get you beasted in real life. end of my thread, hopefully you will agree, apart from these the game is quite enjoyable. please sign up:) Edited July 1, 2009 by roadrunner20 Share this post Link to post Share on other sites
Leopardi 0 Posted July 1, 2009 It's not very realistic either that aiming with a weapon is made so that you can only aim as good as some 90-year old granny could. Share this post Link to post Share on other sites
Matt23 0 Posted July 1, 2009 BIS makers make it real enough, addons and mods make it more real. What I'm trying to say here is that there is a lot more than just the default vanilla game. Eventually there will be a mod that enhances ballistics to a more realistic level. Don't get your panties in a bunch just yet, give it time. Share this post Link to post Share on other sites
Jon K 10 Posted July 1, 2009 Oh how nice it would be to one day have adjustable sights and scopes. Share this post Link to post Share on other sites
Alex72 1 Posted July 1, 2009 (edited) The sniper thing will probably not be corrected by BIS. Im not sure, but probably not. For more realism and a huge bunch of functions/features you have to wait for a full conversion mod (addon) called ACE2 that will add so much you wont even believe it if i said it. Its too much to even start spelling out here, but get prepared for adjustable scopes (elevation, MOA, wind), working backpacks you actually put on your back that you can stuff with gear, and that will add to weight and make you more tired when moving. Expect a lot of functions and features that will both add realism but also gameplay value. Just so that balance become perfect. I assure you that you will love it. Check out the features for ArmA1 below. And then imagine ARMA2 with new script commands etc. I was blown away by ACE so ACE2 should blow you away too. ;) It will change ARMA2's feeling of how its played making it more realistic with better gameplay sprinkled on top. I read that a beta is some months away. Quoted they said a couple of months - but not too many. All i can say is keep it up mate and keep playing and have fun. ignore some things that arent up to your standard for now. You can still have fun. Thats the beauty with ARMA that even if some things arent as we want them you can play so many other roles and ways that it works anyway and you have awesome fun until the addons that tweaks ARMA into what you want are released. Especially with friends in a team laying down proper tactics you have great great fun. Check the features of ACE1 for ArmA1 though and think that in ARMA2 + more. ;) LINK: ACE1 FEATURES PS. The ACE team actually add effects as well into their mod. Backblast for example looked amazing with fire and big dust/smoke cloud shooting out back and hurt anyone close enough. So you had to shout to clear people off. Shooting AT-4 inside small room - certain death or severly injured yourself - just as in real life. ;) Thats just another feature. Expect tons more. Alex Edited July 1, 2009 by Alex72 Share this post Link to post Share on other sites
manzilla 1 Posted July 1, 2009 Yup. Give it some time. Sight adjustments, wind deflection, etc. will come along. But as Alex said probably not by BIS. But that's the beauty of this game and the prior games, the community will no doubt come up with something. BIS basically provides people with a good basic platform, and from what I'm hearing many mod makers like what they've seen thus far in A2, and the community steps up and fills in many gaps. Definitely check out the ACE 2 thread and the link that Alex provided. ACE added so much to ArmA and they're coming over to A2. Basically just give it some time. The game will get much improved via BIS' patches and over time, with all the stuff the mod teams have cooking. The amount of "stuff" that's made for BIS games get bananas! Share this post Link to post Share on other sites
frederf 0 Posted July 1, 2009 "Give it some time" ... you mean another 8 years? Share this post Link to post Share on other sites
ravensword227 10 Posted July 1, 2009 When using a sniper you ALLWAYS, keep the crosshair on target, this one of the basics you are told/beaten into, bullet deviation is calculated via the "knobs" on the weapon system/sniper. wind ect. What are you basing your information on? IIRC, IRL Carlos Hathcock held over. Sometimes a rifle takes a shot or two to settle the adjustment. Share this post Link to post Share on other sites
S7_Mega 10 Posted July 1, 2009 "Give it some time" ... you mean another 8 years? I get your meaning but no it won't be that long. Thankfully most of the core script remains the same. This is a credit to BIS as the mods for Arma2 will be, generally, easier for the existing Arma mods to port over. ACE overall was a great mod for Arma. ACE 2 will make this a fantastic sim. Share this post Link to post Share on other sites
noobysnipa 10 Posted July 1, 2009 (edited) Well. Arma2 is not a simulator. It is "realism-combined-with-fun combat simulation" as dslyecxi says it. Or "as-close-to-war-as-you-can-get-with-your-pc" -video game, as I call it. It is wonderful game but it is not a pure sim. IRL you don't kill people with mouse and keyboard, you use a real guns. IRL you don't get stucked every f*cking doorways when you try to come out of the building. 5 minutes ago I walked from my kitchen to my living room. And I didn't get stucked on doorway! In Arma2 (demo) I tried to come out of the little house leaning left and trying to look around the corner at the same time for possible enemy. But I did get STUCKED on doorway! That doesn't happen IRL :) . So it should'nt happen in simulator. IRL you won't be able to look yourself in 3rd person view, right? IRL theres no possibility to change difficulty settings for daily living, but in ArmA2 you can do that. Still a simulator? End of provoke and sarcasm. ArmA2 is a very good game, but don't take it too seriously. Sometimes is so satisfying to throw a couple of grenades on your own base just to get reactions out of your playing mates. Its absolutely beautiful. And fascinating. Edited July 1, 2009 by noobysnipa Share this post Link to post Share on other sites
Snowwhite 10 Posted July 1, 2009 http://www.youtube.com/watch?v=4OCylybhths I'm using this and Ballistics mod in Arma 1. I'm 100% sure it will be transfered to Arma 2. Later Share this post Link to post Share on other sites
dvolk 10 Posted July 1, 2009 You can survive 3 headshots in ArmA 2 and there's magickal healing, and you're complaining about unrealistic sights? Share this post Link to post Share on other sites
cartier90 0 Posted July 1, 2009 Do the ACE features impact upon framerates anyone ? Share this post Link to post Share on other sites
Steakslim 1 Posted July 1, 2009 Do the ACE features impact upon framerates anyone ? Depends. If I remember ACE1 eventually had custom particle and texture mods added in. That may affect framerates some. Share this post Link to post Share on other sites
eenter 0 Posted July 1, 2009 You can survive 3 headshots in ArmA 2 and there's magickal healing, and you're complaining about unrealistic sights? You're a funny troll. Share this post Link to post Share on other sites
no use for a name 0 Posted July 1, 2009 Do the ACE features impact upon framerates anyone ? yes because of the amount of scripts, and it also used custom effects; but it shouldn't be a huge decrease Share this post Link to post Share on other sites
whisper 0 Posted July 1, 2009 You can survive 3 headshots in ArmA 2 and there's magickal healing, and you're complaining about unrealistic sights? About this, just tested, never been able to repro to such an extent. The only thing coming close is when shooting with a M9 silenced (only this one) on a Razor Team member coupled with the first head module (any other unit won't behave the same, and you won't see it if no first aid module is activated for the unit) shot in the head, the guy won't die right away and will roll on the floor, in hurt stance and waiting for healing. A second shot in the head will kill him immediatly. Anything else, and a headshot is a kill. Which means you'll never encounter the behavior described above anywhere in MP or SP apart for very, very odd moment when for example you begin to TK your own team members during campaign with your Silenced M9 (I can admit it can happen out of frustration ;) ). How to make a non impacting bug look like normal game behavior, typical , mmmh? Share this post Link to post Share on other sites
walker 0 Posted July 1, 2009 (edited) You can survive 3 headshots in ArmA 2 and there's magickal healing, and you're complaining about unrealistic sights? dvolk tut tut tut. As others said you are a funny troll :D Anybody who plays ArmA can disprove your video. Did you realy think people were not going to go out and test it? Every Amygdala shot I have tested with pistols is an instant kill. Kind regards walker Edited July 1, 2009 by walker Share this post Link to post Share on other sites
dvolk 10 Posted July 1, 2009 Put the difficulty on recruit, place Cooper and FR corpsman and shoot Cooper in the face with M9 SD. I guarantee you'll find the same thing as in the video. Share this post Link to post Share on other sites
manzilla 1 Posted July 1, 2009 "Give it some time" ... you mean another 8 years? Sure if that's what you want to wait. Personally I'll just wait for ACE2 Share this post Link to post Share on other sites
whisper 0 Posted July 1, 2009 Put the difficulty on recruit, place Cooper and FR corpsman and shoot Cooper in the face with M9 SD. I guarantee you'll find the same thing as in the video. Ah, I didn't though about activating the superArmor :) So that makes yet another requirement to achieve what you described, and it's only when playing with the super easy options enabled. Hardly, hardly a general state of things and not gamebreaking at all. but keep pushing your lil vid to make people think A2 is something it's not ;) Share this post Link to post Share on other sites
dvolk 10 Posted July 1, 2009 Ah, I didn't though about activating the superArmor :) So that makes yet another requirement to achieve what you described, and it's only when playing with the super easy options enabled.Hardly, hardly a general state of things and not gamebreaking at all. but keep pushing your lil vid to make people think A2 is something it's not ;) The point is that the same could have been said of the OFPDR E3 preview (easier difficulty, etc). None of you did, however. Share this post Link to post Share on other sites
fabrizio_t 58 Posted July 1, 2009 (edited) Put the difficulty on recruit, place Cooper and FR corpsman and shoot Cooper in the face with M9 SD. I guarantee you'll find the same thing as in the video. Ok now you are proving that setting difficulty option as low as possible you will need more that 1 headshot to kill some units. I didn't checked that, but i don't really have any problem with such a feature. I bet players who play at minimum difficulty are not looking for any strong realism, are they? If you are just looking for realism then try raising the bar ... If that's not enough then the game engine gives you a complete set of config parameters to fine tune your gaming experience ... as long as you're able to handle them. Edited July 1, 2009 by fabrizio_T Share this post Link to post Share on other sites