muttly 10 Posted June 30, 2009 hey iam currently playing xenos dom map on lan trying take island alone i can fly every air craft /heli etc np but when comes to bombing runs iam useless cant hit any thing i just got the harrier kitted out with six bombs i know it helps if some 1 was on the ground with a LD but ive not got that option;) i was just wondering what sort of altitude/speed and distance from target do i release my bombs i know u not ment to drop them when ya over the target as they with miss for sure but i still cant nail it iam attacking pusta 3 bombing runs 18 bombs and killed nothing:o please any advice from the piliot aces would be great :bounce3: Share this post Link to post Share on other sites
ReiKuhr 0 Posted July 1, 2009 If you have to drop non-guided bombs, the best thing to do is a diving run. There are two ways to do this. In a situation with minimal anti-air threat, just fly high. Before you reach your target, start diving down. The steeper you dive, the more accurate your bombs will be to your aimpoint. Do not dive too steeply though, or you might actually bomb yourself. In a hot situation, stay low, but before reaching the target, sharply climb, then invert, dive, right yourself, and bomb. It's difficult to do at first, but with practice, you'll get the hang of it. In either run, after you bomb turn sharply away to avoid anti aircraft fire and to dodge missiles. Yes, in ArmA2 you can dodge missiles if you're smart. Share this post Link to post Share on other sites
frederf 0 Posted July 1, 2009 The lock diamond (now a circle) should fade in when the bomb launcher muzzle is pointed at the target. I actually have a PDF for this data for the old ArmA1 AV-8B LGB which should be very similar. http://www.squick.org/~frederf/listed2/4IB/Harrier_Test_Data.pdf Btw, when I say "300 knots" I mean "300 speed" which happens to be in km/h in ArmA2. Share this post Link to post Share on other sites
muttly 10 Posted July 1, 2009 thanks for link just what was looking for and advice ill give the dive bombing a shot:bounce3: btw is the a way to add/delete waypoints on maps to see range to target Share this post Link to post Share on other sites
nomdeplume 0 Posted July 1, 2009 Do the unguided bombs in Arma2 try to steer towards the target at all, i.e. is there any pilot assist? I ask because last night I got to play the full version for the first time (yay!) and was messing around. I did a few bombing runs in the A-10 and the Su-25 and was hopeless at it (as I expected). Then at some point I tried bombing a tank I had targeted (flying the Su) and all 4 of the bombs seemed to hit it quite precisely. I don't think I magically became any better at bombing runs, and although I released the bombs fairly close together I don't think it was close enough to result in them all hitting. So I'm wondering if maybe if you're coming it at roughly the correct angle, Arma2 helps you out by launching the bomb at the correct angle? Or did I just get some incredible fluke? Share this post Link to post Share on other sites
frederf 0 Posted July 1, 2009 You can make map markers by double clicking on the map but if you want to measure distances you have to use trig or blow up the side of your M2 compass on the map screen and use it along with the map scale (which is missing since ArmA1) and drag it out. It's a surprisingly accurate method Share this post Link to post Share on other sites
muttly 10 Posted July 1, 2009 (edited) iam not sure mate iam in same boat as you but i just read dslyecxi arma 2 guide couple threads up about jets/bombing some few helpful tips there u should take alook;) ahh i see ok cheers frederf ill give it ago Edited July 1, 2009 by muttly Share this post Link to post Share on other sites
ajsarge 10 Posted July 1, 2009 Funnily enough, if you target a vehicle when inside a bomber with iron (dumb) bombs, the targeting reticule comes up. If the bombs can hit, there will be a circle. Defeats the purpose of them being iron bombs. Might as well render them/call them JDAMs. On the A-10, LGB harrier, F-35, and others the LGBs require that you have a rifleman on the ground to laser designate your targets. Once a grunt has lased something, you can then lock onto that laser point. If he moves the laser while the bomb is in-flight, the bomb follows the laser. Very useful for moving targets. You just have to get a team mate that is willing to carry the LD and a battery for it. I'm still not sure on if any of the russian weapons require a laser target, or the hellfires. There's no LD for the ruskies and the hellfires are I think TV/radar guided. Something to try when I'm on an evo/dom server next time. Share this post Link to post Share on other sites
frederf 0 Posted July 1, 2009 I've definately have read the TTP2 a few times and it's great for FAC-aircraft interaction and mildly informative about being a fixed wing pilot. My experiences "moving mud" with OpenFalcon necessitated a lot more planning and knowledge. The OP was asking about CCIP bombing for GBU-12s from the AV-8B(GBU) which is generally pretty hard to downright inadvisable. Those laser guided 500lbers are expensive as all getout (yay Paveway) and you don't really drop them without a laser source for guidance. It helps the CAS pilot immeasurably to have a FAC on the ground for intel as well as the guidance SOFLAM thingy. I know that's really hard to come by in a non-multiplayer environment. General CAS jet guidelines I would give for ArmA are: Beg, borrow, or steal view distance. View distance is life for a CAS jet Plan the whole "sortie" from the ground. In fact, the more time you spend on the ground the better. Being "on station" is tremendously overrated. You can get just about anywhere in Chernarus in 60 seconds from sitting on a runway cold. So many things can go wrong while flying, disconnecting suddenly, lagging out, getting shot down, or the most dangerous temptation of all, "pilot initiate." Look at the map for a long time before you attack a target, look at the terrain masking, the distance, where you'll be during ingress and egress. Try to even memorize the route based on landmarks before you even start rolling. Stay away and disappear. Keep as much distance as you can between you and the mean people. Don't overfly unless you have to. Altitude usually is in the "more is better" category. Once the weapons come off the rails, forget about them. Don't pass over to admire your handiwork. Don't make another run, just think about escaping all those people who are not your friends right now. Overall, if piloting is exciting in any way shape or form, you're doing something wrong. Piloting should be the dullest job on earth. Share this post Link to post Share on other sites
CarlGustaffa 3 Posted July 2, 2009 Frederf makes a good point; stay away unless asked for CAS. Not only because of your own safety, but for us ground troops to better make use of our senses. With aircrafts roaming about, using the ears becomes too difficult. The same goes for armored support. Stay the hell out of the main targets during the assault phase. That is ground troop area. Support us from far away. I doubt this is practiced in real life, but in Arma you can make a "deception run" (?). If ground troops are havng troubles with a Shilka, simly fly over at high speed to draw attention from it. This might free the ground troops to get into a better position to take it out. Share this post Link to post Share on other sites